@capacitor-community/native-audio
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A native plugin for native audio engine
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<p align="center"><br><img src="https://user-images.githubusercontent.com/236501/85893648-1c92e880-b7a8-11ea-926d-95355b8175c7.png" width="128" height="128" /></p>
<h3 align="center">Native Audio</h3>
<p align="center"><strong><code>@capacitor-community/native-audio</code></strong></p>
<p align="center">
Capacitor community plugin for playing sounds natively.
</p>
<p align="center">
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<a href="https://www.npmjs.com/package/@capacitor-community/native-audio"><img src="https://img.shields.io/npm/l/@capacitor-community/native-audio?style=flat-square" /></a>
<br>
<a href="https://www.npmjs.com/package/@capacitor-community/native-audio"><img src="https://img.shields.io/npm/dw/@capacitor-community/native-audio?style=flat-square" /></a>
<a href="https://www.npmjs.com/package/@capacitor-community/native-audio"><img src="https://img.shields.io/npm/v/@capacitor-community/native-audio?style=flat-square" /></a>
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</p>
# Capacitor Native Audio Plugin
Capacitor plugin for native audio engine.
Capacitor v6 - β
Support!
Click on video to see example π₯
[](https://www.youtube.com/watch?v=XpUGlWWtwHs)
## Maintainers
| Maintainer | GitHub | Social |
| ------------- | ------------------------------------------- | ----------------------------------- |
| Maxim Bazuev | [bazuka5801](https://github.com/bazuka5801) | [Telegram](https://t.me/bazuka5801) |
## Preparation
All audio place in specific platform folder
Andoid: `android/app/src/assets`
iOS: `ios/App/App/sounds`
Web: `assets/sounds`
## Installation
To use npm
```bash
npm install @capacitor-community/native-audio
```
To use yarn
```bash
yarn add @capacitor-community/native-audio
```
Sync native files
```bash
npx cap sync
```
On iOS, Android and Web, no further steps are needed.
## Configuration
No configuration required for this plugin.
<docgen-config>
<!--Update the source file JSDoc comments and rerun docgen to update the docs below-->
</docgen-config>
## Supported methods
| Name | Android | iOS | Web |
| :------------- | :------ | :-- | :-- |
| configure | β
| β
| β |
| preload | β
| β
| β
|
| play | β
| β
| β
|
| pause | β
| β
| β
|
| resume | β
| β
| β
|
| loop | β
| β
| β
|
| stop | β
| β
| β
|
| unload | β
| β
| β
|
| setVolume | β
| β
| β
|
| getDuration | β
| β
| β
|
| getCurrentTime | β
| β
| β
|
| isPlaying | β
| β
| β
|
## Usage
[Example repository](https://github.com/bazuka5801/native-audio-example)
```typescript
import {NativeAudio} from '@capacitor-community/native-audio'
/**
* This method will load more optimized audio files for background into memory.
* @param assetPath - relative path of the file or absolute url (file://)
* assetId - unique identifier of the file
* audioChannelNum - number of audio channels
* isUrl - pass true if assetPath is a `file://` url
* @returns void
*/
NativeAudio.preload({
assetId: "fire",
assetPath: "fire.mp3",
audioChannelNum: 1,
isUrl: false
});
/**
* This method will play the loaded audio file if present in the memory.
* @param assetId - identifier of the asset
* @param time - (optional) play with seek. example: 6.0 - start playing track from 6 sec
* @returns void
*/
NativeAudio.play({
assetId: 'fire',
// time: 6.0 - seek time
});
/**
* This method will loop the audio file for playback.
* @param assetId - identifier of the asset
* @returns void
*/
NativeAudio.loop({
assetId: 'fire',
});
/**
* This method will stop the audio file if it's currently playing.
* @param assetId - identifier of the asset
* @returns void
*/
NativeAudio.stop({
assetId: 'fire',
});
/**
* This method will unload the audio file from the memory.
* @param assetId - identifier of the asset
* @returns void
*/
NativeAudio.unload({
assetId: 'fire',
});
/**
* This method will set the new volume for a audio file.
* @param assetId - identifier of the asset
* volume - numerical value of the volume between 0.1 - 1.0
* @returns void
*/
NativeAudio.setVolume({
assetId: 'fire',
volume: 0.4,
});
/**
* this method will getΒ the duration of an audio file.
* only works if channels == 1
*/
NativeAudio.getDuration({
assetId: 'fire'
})
.then(result => {
console.log(result.duration);
})
/**
* this method will get the current time of a playing audio file.
* only works if channels == 1
*/
NativeAudio.getCurrentTime({
assetId: 'fire'
});
.then(result => {
console.log(result.currentTime);
})
/**
* This method will return false if audio is paused or not loaded.
* @param assetId - identifier of the asset
* @returns {isPlaying: boolean}
*/
NativeAudio.isPlaying({
assetId: 'fire'
})
.then(result => {
console.log(result.isPlaying);
})
```
## API
<docgen-index>
<docgen-api>
<!--Update the source file JSDoc comments and rerun docgen to update the docs below-->
### configure(...)
```typescript
configure(options: ConfigureOptions) => Promise<void>
```
| Param | Type |
| ------------- | ------------------------------------------------------------- |
| **`options`** | <code><a href="#configureoptions">ConfigureOptions</a></code> |
--------------------
### preload(...)
```typescript
preload(options: PreloadOptions) => Promise<void>
```
| Param | Type |
| ------------- | --------------------------------------------------------- |
| **`options`** | <code><a href="#preloadoptions">PreloadOptions</a></code> |
--------------------
### play(...)
```typescript
play(options: { assetId: string; time?: number; }) => Promise<void>
```
| Param | Type |
| ------------- | ------------------------------------------------ |
| **`options`** | <code>{ assetId: string; time?: number; }</code> |
--------------------
### pause(...)
```typescript
pause(options: { assetId: string; }) => Promise<void>
```
| Param | Type |
| ------------- | --------------------------------- |
| **`options`** | <code>{ assetId: string; }</code> |
--------------------
### resume(...)
```typescript
resume(options: { assetId: string; }) => Promise<void>
```
| Param | Type |
| ------------- | --------------------------------- |
| **`options`** | <code>{ assetId: string; }</code> |
--------------------
### loop(...)
```typescript
loop(options: { assetId: string; }) => Promise<void>
```
| Param | Type |
| ------------- | --------------------------------- |
| **`options`** | <code>{ assetId: string; }</code> |
--------------------
### stop(...)
```typescript
stop(options: { assetId: string; }) => Promise<void>
```
| Param | Type |
| ------------- | --------------------------------- |
| **`options`** | <code>{ assetId: string; }</code> |
--------------------
### unload(...)
```typescript
unload(options: { assetId: string; }) => Promise<void>
```
| Param | Type |
| ------------- | --------------------------------- |
| **`options`** | <code>{ assetId: string; }</code> |
--------------------
### setVolume(...)
```typescript
setVolume(options: { assetId: string; volume: number; }) => Promise<void>
```
| Param | Type |
| ------------- | ------------------------------------------------- |
| **`options`** | <code>{ assetId: string; volume: number; }</code> |
--------------------
### getCurrentTime(...)
```typescript
getCurrentTime(options: { assetId: string; }) => Promise<{ currentTime: number; }>
```
| Param | Type |
| ------------- | --------------------------------- |
| **`options`** | <code>{ assetId: string; }</code> |
**Returns:** <code>Promise<{ currentTime: number; }></code>
--------------------
### getDuration(...)
```typescript
getDuration(options: { assetId: string; }) => Promise<{ duration: number; }>
```
| Param | Type |
| ------------- | --------------------------------- |
| **`options`** | <code>{ assetId: string; }</code> |
**Returns:** <code>Promise<{ duration: number; }></code>
--------------------
### isPlaying(...)
```typescript
isPlaying(options: { assetId: string; }) => Promise<{ isPlaying: boolean; }>
```
| Param | Type |
| ------------- | --------------------------------- |
| **`options`** | <code>{ assetId: string; }</code> |
**Returns:** <code>Promise<{ isPlaying: boolean; }></code>
--------------------
### addListener('complete', ...)
```typescript
addListener(eventName: 'complete', listenerFunc: (event: { assetId: string; }) => void) => Promise<PluginListenerHandle>
```
Listen for asset completed playing event
| Param | Type |
| ------------------ | ----------------------------------------------------- |
| **`eventName`** | <code>'complete'</code> |
| **`listenerFunc`** | <code>(event: { assetId: string; }) => void</code> |
**Returns:** <code>Promise<<a href="#pluginlistenerhandle">PluginListenerHandle</a>></code>
**Since:** 5.0.1
--------------------
### Interfaces
#### ConfigureOptions
| Prop | Type | Description | Default |
| ----------- | -------------------- | ------------------------------------------------- | ------------------ |
| **`fade`** | <code>boolean</code> | Indicating whether or not to fade audio. | <code>false</code> |
| **`focus`** | <code>boolean</code> | Indicating whether or not to disable mixed audio. | <code>false</code> |
#### PreloadOptions
| Prop | Type |
| --------------------- | -------------------- |
| **`assetPath`** | <code>string</code> |
| **`assetId`** | <code>string</code> |
| **`volume`** | <code>number</code> |
| **`audioChannelNum`** | <code>number</code> |
| **`isUrl`** | <code>boolean</code> |
#### PluginListenerHandle
| Prop | Type |
| ------------ | ----------------------------------------- |
| **`remove`** | <code>() => Promise<void></code> |
</docgen-api>