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@candrewsintegralblue/snyk

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snyk library and cli utility

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exports.id = 22; exports.ids = [22]; exports.modules = { /***/ 9668: /***/ ((module, __unused_webpack_exports, __webpack_require__) => { "use strict"; const { Buffer } = __webpack_require__(14300) const symbol = Symbol.for('BufferList') function BufferList (buf) { if (!(this instanceof BufferList)) { return new BufferList(buf) } BufferList._init.call(this, buf) } BufferList._init = function _init (buf) { Object.defineProperty(this, symbol, { value: true }) this._bufs = [] this.length = 0 if (buf) { this.append(buf) } } BufferList.prototype._new = function _new (buf) { return new BufferList(buf) } BufferList.prototype._offset = function _offset (offset) { if (offset === 0) { return [0, 0] } let tot = 0 for (let i = 0; i < this._bufs.length; i++) { const _t = tot + this._bufs[i].length if (offset < _t || i === this._bufs.length - 1) { return [i, offset - tot] } tot = _t } } BufferList.prototype._reverseOffset = function (blOffset) { const bufferId = blOffset[0] let offset = blOffset[1] for (let i = 0; i < bufferId; i++) { offset += this._bufs[i].length } return offset } BufferList.prototype.get = function get (index) { if (index > this.length || index < 0) { return undefined } const offset = this._offset(index) return this._bufs[offset[0]][offset[1]] } BufferList.prototype.slice = function slice (start, end) { if (typeof start === 'number' && start < 0) { start += this.length } if (typeof end === 'number' && end < 0) { end += this.length } return this.copy(null, 0, start, end) } BufferList.prototype.copy = function copy (dst, dstStart, srcStart, srcEnd) { if (typeof srcStart !== 'number' || srcStart < 0) { srcStart = 0 } if (typeof srcEnd !== 'number' || srcEnd > this.length) { srcEnd = this.length } if (srcStart >= this.length) { return dst || Buffer.alloc(0) } if (srcEnd <= 0) { return dst || Buffer.alloc(0) } const copy = !!dst const off = this._offset(srcStart) const len = srcEnd - srcStart let bytes = len let bufoff = (copy && dstStart) || 0 let start = off[1] // copy/slice everything if (srcStart === 0 && srcEnd === this.length) { if (!copy) { // slice, but full concat if multiple buffers return this._bufs.length === 1 ? this._bufs[0] : Buffer.concat(this._bufs, this.length) } // copy, need to copy individual buffers for (let i = 0; i < this._bufs.length; i++) { this._bufs[i].copy(dst, bufoff) bufoff += this._bufs[i].length } return dst } // easy, cheap case where it's a subset of one of the buffers if (bytes <= this._bufs[off[0]].length - start) { return copy ? this._bufs[off[0]].copy(dst, dstStart, start, start + bytes) : this._bufs[off[0]].slice(start, start + bytes) } if (!copy) { // a slice, we need something to copy in to dst = Buffer.allocUnsafe(len) } for (let i = off[0]; i < this._bufs.length; i++) { const l = this._bufs[i].length - start if (bytes > l) { this._bufs[i].copy(dst, bufoff, start) bufoff += l } else { this._bufs[i].copy(dst, bufoff, start, start + bytes) bufoff += l break } bytes -= l if (start) { start = 0 } } // safeguard so that we don't return uninitialized memory if (dst.length > bufoff) return dst.slice(0, bufoff) return dst } BufferList.prototype.shallowSlice = function shallowSlice (start, end) { start = start || 0 end = typeof end !== 'number' ? this.length : end if (start < 0) { start += this.length } if (end < 0) { end += this.length } if (start === end) { return this._new() } const startOffset = this._offset(start) const endOffset = this._offset(end) const buffers = this._bufs.slice(startOffset[0], endOffset[0] + 1) if (endOffset[1] === 0) { buffers.pop() } else { buffers[buffers.length - 1] = buffers[buffers.length - 1].slice(0, endOffset[1]) } if (startOffset[1] !== 0) { buffers[0] = buffers[0].slice(startOffset[1]) } return this._new(buffers) } BufferList.prototype.toString = function toString (encoding, start, end) { return this.slice(start, end).toString(encoding) } BufferList.prototype.consume = function consume (bytes) { // first, normalize the argument, in accordance with how Buffer does it bytes = Math.trunc(bytes) // do nothing if not a positive number if (Number.isNaN(bytes) || bytes <= 0) return this while (this._bufs.length) { if (bytes >= this._bufs[0].length) { bytes -= this._bufs[0].length this.length -= this._bufs[0].length this._bufs.shift() } else { this._bufs[0] = this._bufs[0].slice(bytes) this.length -= bytes break } } return this } BufferList.prototype.duplicate = function duplicate () { const copy = this._new() for (let i = 0; i < this._bufs.length; i++) { copy.append(this._bufs[i]) } return copy } BufferList.prototype.append = function append (buf) { if (buf == null) { return this } if (buf.buffer) { // append a view of the underlying ArrayBuffer this._appendBuffer(Buffer.from(buf.buffer, buf.byteOffset, buf.byteLength)) } else if (Array.isArray(buf)) { for (let i = 0; i < buf.length; i++) { this.append(buf[i]) } } else if (this._isBufferList(buf)) { // unwrap argument into individual BufferLists for (let i = 0; i < buf._bufs.length; i++) { this.append(buf._bufs[i]) } } else { // coerce number arguments to strings, since Buffer(number) does // uninitialized memory allocation if (typeof buf === 'number') { buf = buf.toString() } this._appendBuffer(Buffer.from(buf)) } return this } BufferList.prototype._appendBuffer = function appendBuffer (buf) { this._bufs.push(buf) this.length += buf.length } BufferList.prototype.indexOf = function (search, offset, encoding) { if (encoding === undefined && typeof offset === 'string') { encoding = offset offset = undefined } if (typeof search === 'function' || Array.isArray(search)) { throw new TypeError('The "value" argument must be one of type string, Buffer, BufferList, or Uint8Array.') } else if (typeof search === 'number') { search = Buffer.from([search]) } else if (typeof search === 'string') { search = Buffer.from(search, encoding) } else if (this._isBufferList(search)) { search = search.slice() } else if (Array.isArray(search.buffer)) { search = Buffer.from(search.buffer, search.byteOffset, search.byteLength) } else if (!Buffer.isBuffer(search)) { search = Buffer.from(search) } offset = Number(offset || 0) if (isNaN(offset)) { offset = 0 } if (offset < 0) { offset = this.length + offset } if (offset < 0) { offset = 0 } if (search.length === 0) { return offset > this.length ? this.length : offset } const blOffset = this._offset(offset) let blIndex = blOffset[0] // index of which internal buffer we're working on let buffOffset = blOffset[1] // offset of the internal buffer we're working on // scan over each buffer for (; blIndex < this._bufs.length; blIndex++) { const buff = this._bufs[blIndex] while (buffOffset < buff.length) { const availableWindow = buff.length - buffOffset if (availableWindow >= search.length) { const nativeSearchResult = buff.indexOf(search, buffOffset) if (nativeSearchResult !== -1) { return this._reverseOffset([blIndex, nativeSearchResult]) } buffOffset = buff.length - search.length + 1 // end of native search window } else { const revOffset = this._reverseOffset([blIndex, buffOffset]) if (this._match(revOffset, search)) { return revOffset } buffOffset++ } } buffOffset = 0 } return -1 } BufferList.prototype._match = function (offset, search) { if (this.length - offset < search.length) { return false } for (let searchOffset = 0; searchOffset < search.length; searchOffset++) { if (this.get(offset + searchOffset) !== search[searchOffset]) { return false } } return true } ;(function () { const methods = { readDoubleBE: 8, readDoubleLE: 8, readFloatBE: 4, readFloatLE: 4, readInt32BE: 4, readInt32LE: 4, readUInt32BE: 4, readUInt32LE: 4, readInt16BE: 2, readInt16LE: 2, readUInt16BE: 2, readUInt16LE: 2, readInt8: 1, readUInt8: 1, readIntBE: null, readIntLE: null, readUIntBE: null, readUIntLE: null } for (const m in methods) { (function (m) { if (methods[m] === null) { BufferList.prototype[m] = function (offset, byteLength) { return this.slice(offset, offset + byteLength)[m](0, byteLength) } } else { BufferList.prototype[m] = function (offset = 0) { return this.slice(offset, offset + methods[m])[m](0) } } }(m)) } }()) // Used internally by the class and also as an indicator of this object being // a `BufferList`. It's not possible to use `instanceof BufferList` in a browser // environment because there could be multiple different copies of the // BufferList class and some `BufferList`s might be `BufferList`s. BufferList.prototype._isBufferList = function _isBufferList (b) { return b instanceof BufferList || BufferList.isBufferList(b) } BufferList.isBufferList = function isBufferList (b) { return b != null && b[symbol] } module.exports = BufferList /***/ }), /***/ 10022: /***/ ((module, __unused_webpack_exports, __webpack_require__) => { "use strict"; const DuplexStream = __webpack_require__(11451).Duplex const inherits = __webpack_require__(94378) const BufferList = __webpack_require__(9668) function BufferListStream (callback) { if (!(this instanceof BufferListStream)) { return new BufferListStream(callback) } if (typeof callback === 'function') { this._callback = callback const piper = function piper (err) { if (this._callback) { this._callback(err) this._callback = null } }.bind(this) this.on('pipe', function onPipe (src) { src.on('error', piper) }) this.on('unpipe', function onUnpipe (src) { src.removeListener('error', piper) }) callback = null } BufferList._init.call(this, callback) DuplexStream.call(this) } inherits(BufferListStream, DuplexStream) Object.assign(BufferListStream.prototype, BufferList.prototype) BufferListStream.prototype._new = function _new (callback) { return new BufferListStream(callback) } BufferListStream.prototype._write = function _write (buf, encoding, callback) { this._appendBuffer(buf) if (typeof callback === 'function') { callback() } } BufferListStream.prototype._read = function _read (size) { if (!this.length) { return this.push(null) } size = Math.min(size, this.length) this.push(this.slice(0, size)) this.consume(size) } BufferListStream.prototype.end = function end (chunk) { DuplexStream.prototype.end.call(this, chunk) if (this._callback) { this._callback(null, this.slice()) this._callback = null } } BufferListStream.prototype._destroy = function _destroy (err, cb) { this._bufs.length = 0 this.length = 0 cb(err) } BufferListStream.prototype._isBufferList = function _isBufferList (b) { return b instanceof BufferListStream || b instanceof BufferList || BufferListStream.isBufferList(b) } BufferListStream.isBufferList = BufferList.isBufferList module.exports = BufferListStream module.exports.BufferListStream = BufferListStream module.exports.BufferList = BufferList /***/ }), /***/ 94378: /***/ ((module, __unused_webpack_exports, __webpack_require__) => { try { var util = __webpack_require__(73837); /* istanbul ignore next */ if (typeof util.inherits !== 'function') throw ''; module.exports = util.inherits; } catch (e) { /* istanbul ignore next */ module.exports = __webpack_require__(35717); } /***/ }), /***/ 35717: /***/ ((module) => { if (typeof Object.create === 'function') { // implementation from standard node.js 'util' module module.exports = function inherits(ctor, superCtor) { if (superCtor) { ctor.super_ = superCtor ctor.prototype = Object.create(superCtor.prototype, { constructor: { value: ctor, enumerable: false, writable: true, configurable: true } }) } }; } else { // old school shim for old browsers module.exports = function inherits(ctor, superCtor) { if (superCtor) { ctor.super_ = superCtor var TempCtor = function () {} TempCtor.prototype = superCtor.prototype ctor.prototype = new TempCtor() ctor.prototype.constructor = ctor } } } /***/ }), /***/ 4012: /***/ ((module) => { "use strict"; const codes = {}; function createErrorType(code, message, Base) { if (!Base) { Base = Error } function getMessage (arg1, arg2, arg3) { if (typeof message === 'string') { return message } else { return message(arg1, arg2, arg3) } } class NodeError extends Base { constructor (arg1, arg2, arg3) { super(getMessage(arg1, arg2, arg3)); } } NodeError.prototype.name = Base.name; NodeError.prototype.code = code; codes[code] = NodeError; } // https://github.com/nodejs/node/blob/v10.8.0/lib/internal/errors.js function oneOf(expected, thing) { if (Array.isArray(expected)) { const len = expected.length; expected = expected.map((i) => String(i)); if (len > 2) { return `one of ${thing} ${expected.slice(0, len - 1).join(', ')}, or ` + expected[len - 1]; } else if (len === 2) { return `one of ${thing} ${expected[0]} or ${expected[1]}`; } else { return `of ${thing} ${expected[0]}`; } } else { return `of ${thing} ${String(expected)}`; } } // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String/startsWith function startsWith(str, search, pos) { return str.substr(!pos || pos < 0 ? 0 : +pos, search.length) === search; } // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String/endsWith function endsWith(str, search, this_len) { if (this_len === undefined || this_len > str.length) { this_len = str.length; } return str.substring(this_len - search.length, this_len) === search; } // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String/includes function includes(str, search, start) { if (typeof start !== 'number') { start = 0; } if (start + search.length > str.length) { return false; } else { return str.indexOf(search, start) !== -1; } } createErrorType('ERR_INVALID_OPT_VALUE', function (name, value) { return 'The value "' + value + '" is invalid for option "' + name + '"' }, TypeError); createErrorType('ERR_INVALID_ARG_TYPE', function (name, expected, actual) { // determiner: 'must be' or 'must not be' let determiner; if (typeof expected === 'string' && startsWith(expected, 'not ')) { determiner = 'must not be'; expected = expected.replace(/^not /, ''); } else { determiner = 'must be'; } let msg; if (endsWith(name, ' argument')) { // For cases like 'first argument' msg = `The ${name} ${determiner} ${oneOf(expected, 'type')}`; } else { const type = includes(name, '.') ? 'property' : 'argument'; msg = `The "${name}" ${type} ${determiner} ${oneOf(expected, 'type')}`; } msg += `. Received type ${typeof actual}`; return msg; }, TypeError); createErrorType('ERR_STREAM_PUSH_AFTER_EOF', 'stream.push() after EOF'); createErrorType('ERR_METHOD_NOT_IMPLEMENTED', function (name) { return 'The ' + name + ' method is not implemented' }); createErrorType('ERR_STREAM_PREMATURE_CLOSE', 'Premature close'); createErrorType('ERR_STREAM_DESTROYED', function (name) { return 'Cannot call ' + name + ' after a stream was destroyed'; }); createErrorType('ERR_MULTIPLE_CALLBACK', 'Callback called multiple times'); createErrorType('ERR_STREAM_CANNOT_PIPE', 'Cannot pipe, not readable'); createErrorType('ERR_STREAM_WRITE_AFTER_END', 'write after end'); createErrorType('ERR_STREAM_NULL_VALUES', 'May not write null values to stream', TypeError); createErrorType('ERR_UNKNOWN_ENCODING', function (arg) { return 'Unknown encoding: ' + arg }, TypeError); createErrorType('ERR_STREAM_UNSHIFT_AFTER_END_EVENT', 'stream.unshift() after end event'); module.exports.q = codes; /***/ }), /***/ 56753: /***/ ((module, __unused_webpack_exports, __webpack_require__) => { "use strict"; // Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. // a duplex stream is just a stream that is both readable and writable. // Since JS doesn't have multiple prototypal inheritance, this class // prototypally inherits from Readable, and then parasitically from // Writable. /*<replacement>*/ var objectKeys = Object.keys || function (obj) { var keys = []; for (var key in obj) { keys.push(key); } return keys; }; /*</replacement>*/ module.exports = Duplex; var Readable = __webpack_require__(79481); var Writable = __webpack_require__(64229); __webpack_require__(94378)(Duplex, Readable); { // Allow the keys array to be GC'ed. var keys = objectKeys(Writable.prototype); for (var v = 0; v < keys.length; v++) { var method = keys[v]; if (!Duplex.prototype[method]) Duplex.prototype[method] = Writable.prototype[method]; } } function Duplex(options) { if (!(this instanceof Duplex)) return new Duplex(options); Readable.call(this, options); Writable.call(this, options); this.allowHalfOpen = true; if (options) { if (options.readable === false) this.readable = false; if (options.writable === false) this.writable = false; if (options.allowHalfOpen === false) { this.allowHalfOpen = false; this.once('end', onend); } } } Object.defineProperty(Duplex.prototype, 'writableHighWaterMark', { // making it explicit this property is not enumerable // because otherwise some prototype manipulation in // userland will fail enumerable: false, get: function get() { return this._writableState.highWaterMark; } }); Object.defineProperty(Duplex.prototype, 'writableBuffer', { // making it explicit this property is not enumerable // because otherwise some prototype manipulation in // userland will fail enumerable: false, get: function get() { return this._writableState && this._writableState.getBuffer(); } }); Object.defineProperty(Duplex.prototype, 'writableLength', { // making it explicit this property is not enumerable // because otherwise some prototype manipulation in // userland will fail enumerable: false, get: function get() { return this._writableState.length; } }); // the no-half-open enforcer function onend() { // If the writable side ended, then we're ok. if (this._writableState.ended) return; // no more data can be written. // But allow more writes to happen in this tick. process.nextTick(onEndNT, this); } function onEndNT(self) { self.end(); } Object.defineProperty(Duplex.prototype, 'destroyed', { // making it explicit this property is not enumerable // because otherwise some prototype manipulation in // userland will fail enumerable: false, get: function get() { if (this._readableState === undefined || this._writableState === undefined) { return false; } return this._readableState.destroyed && this._writableState.destroyed; }, set: function set(value) { // we ignore the value if the stream // has not been initialized yet if (this._readableState === undefined || this._writableState === undefined) { return; } // backward compatibility, the user is explicitly // managing destroyed this._readableState.destroyed = value; this._writableState.destroyed = value; } }); /***/ }), /***/ 82725: /***/ ((module, __unused_webpack_exports, __webpack_require__) => { "use strict"; // Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. // a passthrough stream. // basically just the most minimal sort of Transform stream. // Every written chunk gets output as-is. module.exports = PassThrough; var Transform = __webpack_require__(74605); __webpack_require__(94378)(PassThrough, Transform); function PassThrough(options) { if (!(this instanceof PassThrough)) return new PassThrough(options); Transform.call(this, options); } PassThrough.prototype._transform = function (chunk, encoding, cb) { cb(null, chunk); }; /***/ }), /***/ 79481: /***/ ((module, __unused_webpack_exports, __webpack_require__) => { "use strict"; // Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. module.exports = Readable; /*<replacement>*/ var Duplex; /*</replacement>*/ Readable.ReadableState = ReadableState; /*<replacement>*/ var EE = __webpack_require__(82361).EventEmitter; var EElistenerCount = function EElistenerCount(emitter, type) { return emitter.listeners(type).length; }; /*</replacement>*/ /*<replacement>*/ var Stream = __webpack_require__(79740); /*</replacement>*/ var Buffer = __webpack_require__(14300).Buffer; var OurUint8Array = global.Uint8Array || function () {}; function _uint8ArrayToBuffer(chunk) { return Buffer.from(chunk); } function _isUint8Array(obj) { return Buffer.isBuffer(obj) || obj instanceof OurUint8Array; } /*<replacement>*/ var debugUtil = __webpack_require__(73837); var debug; if (debugUtil && debugUtil.debuglog) { debug = debugUtil.debuglog('stream'); } else { debug = function debug() {}; } /*</replacement>*/ var BufferList = __webpack_require__(57327); var destroyImpl = __webpack_require__(61195); var _require = __webpack_require__(82457), getHighWaterMark = _require.getHighWaterMark; var _require$codes = __webpack_require__(4012)/* .codes */ .q, ERR_INVALID_ARG_TYPE = _require$codes.ERR_INVALID_ARG_TYPE, ERR_STREAM_PUSH_AFTER_EOF = _require$codes.ERR_STREAM_PUSH_AFTER_EOF, ERR_METHOD_NOT_IMPLEMENTED = _require$codes.ERR_METHOD_NOT_IMPLEMENTED, ERR_STREAM_UNSHIFT_AFTER_END_EVENT = _require$codes.ERR_STREAM_UNSHIFT_AFTER_END_EVENT; // Lazy loaded to improve the startup performance. var StringDecoder; var createReadableStreamAsyncIterator; var from; __webpack_require__(94378)(Readable, Stream); var errorOrDestroy = destroyImpl.errorOrDestroy; var kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume']; function prependListener(emitter, event, fn) { // Sadly this is not cacheable as some libraries bundle their own // event emitter implementation with them. if (typeof emitter.prependListener === 'function') return emitter.prependListener(event, fn); // This is a hack to make sure that our error handler is attached before any // userland ones. NEVER DO THIS. This is here only because this code needs // to continue to work with older versions of Node.js that do not include // the prependListener() method. The goal is to eventually remove this hack. if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (Array.isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]]; } function ReadableState(options, stream, isDuplex) { Duplex = Duplex || __webpack_require__(56753); options = options || {}; // Duplex streams are both readable and writable, but share // the same options object. // However, some cases require setting options to different // values for the readable and the writable sides of the duplex stream. // These options can be provided separately as readableXXX and writableXXX. if (typeof isDuplex !== 'boolean') isDuplex = stream instanceof Duplex; // object stream flag. Used to make read(n) ignore n and to // make all the buffer merging and length checks go away this.objectMode = !!options.objectMode; if (isDuplex) this.objectMode = this.objectMode || !!options.readableObjectMode; // the point at which it stops calling _read() to fill the buffer // Note: 0 is a valid value, means "don't call _read preemptively ever" this.highWaterMark = getHighWaterMark(this, options, 'readableHighWaterMark', isDuplex); // A linked list is used to store data chunks instead of an array because the // linked list can remove elements from the beginning faster than // array.shift() this.buffer = new BufferList(); this.length = 0; this.pipes = null; this.pipesCount = 0; this.flowing = null; this.ended = false; this.endEmitted = false; this.reading = false; // a flag to be able to tell if the event 'readable'/'data' is emitted // immediately, or on a later tick. We set this to true at first, because // any actions that shouldn't happen until "later" should generally also // not happen before the first read call. this.sync = true; // whenever we return null, then we set a flag to say // that we're awaiting a 'readable' event emission. this.needReadable = false; this.emittedReadable = false; this.readableListening = false; this.resumeScheduled = false; this.paused = true; // Should close be emitted on destroy. Defaults to true. this.emitClose = options.emitClose !== false; // Should .destroy() be called after 'end' (and potentially 'finish') this.autoDestroy = !!options.autoDestroy; // has it been destroyed this.destroyed = false; // Crypto is kind of old and crusty. Historically, its default string // encoding is 'binary' so we have to make this configurable. // Everything else in the universe uses 'utf8', though. this.defaultEncoding = options.defaultEncoding || 'utf8'; // the number of writers that are awaiting a drain event in .pipe()s this.awaitDrain = 0; // if true, a maybeReadMore has been scheduled this.readingMore = false; this.decoder = null; this.encoding = null; if (options.encoding) { if (!StringDecoder) StringDecoder = __webpack_require__(32553)/* .StringDecoder */ .s; this.decoder = new StringDecoder(options.encoding); this.encoding = options.encoding; } } function Readable(options) { Duplex = Duplex || __webpack_require__(56753); if (!(this instanceof Readable)) return new Readable(options); // Checking for a Stream.Duplex instance is faster here instead of inside // the ReadableState constructor, at least with V8 6.5 var isDuplex = this instanceof Duplex; this._readableState = new ReadableState(options, this, isDuplex); // legacy this.readable = true; if (options) { if (typeof options.read === 'function') this._read = options.read; if (typeof options.destroy === 'function') this._destroy = options.destroy; } Stream.call(this); } Object.defineProperty(Readable.prototype, 'destroyed', { // making it explicit this property is not enumerable // because otherwise some prototype manipulation in // userland will fail enumerable: false, get: function get() { if (this._readableState === undefined) { return false; } return this._readableState.destroyed; }, set: function set(value) { // we ignore the value if the stream // has not been initialized yet if (!this._readableState) { return; } // backward compatibility, the user is explicitly // managing destroyed this._readableState.destroyed = value; } }); Readable.prototype.destroy = destroyImpl.destroy; Readable.prototype._undestroy = destroyImpl.undestroy; Readable.prototype._destroy = function (err, cb) { cb(err); }; // Manually shove something into the read() buffer. // This returns true if the highWaterMark has not been hit yet, // similar to how Writable.write() returns true if you should // write() some more. Readable.prototype.push = function (chunk, encoding) { var state = this._readableState; var skipChunkCheck; if (!state.objectMode) { if (typeof chunk === 'string') { encoding = encoding || state.defaultEncoding; if (encoding !== state.encoding) { chunk = Buffer.from(chunk, encoding); encoding = ''; } skipChunkCheck = true; } } else { skipChunkCheck = true; } return readableAddChunk(this, chunk, encoding, false, skipChunkCheck); }; // Unshift should *always* be something directly out of read() Readable.prototype.unshift = function (chunk) { return readableAddChunk(this, chunk, null, true, false); }; function readableAddChunk(stream, chunk, encoding, addToFront, skipChunkCheck) { debug('readableAddChunk', chunk); var state = stream._readableState; if (chunk === null) { state.reading = false; onEofChunk(stream, state); } else { var er; if (!skipChunkCheck) er = chunkInvalid(state, chunk); if (er) { errorOrDestroy(stream, er); } else if (state.objectMode || chunk && chunk.length > 0) { if (typeof chunk !== 'string' && !state.objectMode && Object.getPrototypeOf(chunk) !== Buffer.prototype) { chunk = _uint8ArrayToBuffer(chunk); } if (addToFront) { if (state.endEmitted) errorOrDestroy(stream, new ERR_STREAM_UNSHIFT_AFTER_END_EVENT());else addChunk(stream, state, chunk, true); } else if (state.ended) { errorOrDestroy(stream, new ERR_STREAM_PUSH_AFTER_EOF()); } else if (state.destroyed) { return false; } else { state.reading = false; if (state.decoder && !encoding) { chunk = state.decoder.write(chunk); if (state.objectMode || chunk.length !== 0) addChunk(stream, state, chunk, false);else maybeReadMore(stream, state); } else { addChunk(stream, state, chunk, false); } } } else if (!addToFront) { state.reading = false; maybeReadMore(stream, state); } } // We can push more data if we are below the highWaterMark. // Also, if we have no data yet, we can stand some more bytes. // This is to work around cases where hwm=0, such as the repl. return !state.ended && (state.length < state.highWaterMark || state.length === 0); } function addChunk(stream, state, chunk, addToFront) { if (state.flowing && state.length === 0 && !state.sync) { state.awaitDrain = 0; stream.emit('data', chunk); } else { // update the buffer info. state.length += state.objectMode ? 1 : chunk.length; if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk); if (state.needReadable) emitReadable(stream); } maybeReadMore(stream, state); } function chunkInvalid(state, chunk) { var er; if (!_isUint8Array(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) { er = new ERR_INVALID_ARG_TYPE('chunk', ['string', 'Buffer', 'Uint8Array'], chunk); } return er; } Readable.prototype.isPaused = function () { return this._readableState.flowing === false; }; // backwards compatibility. Readable.prototype.setEncoding = function (enc) { if (!StringDecoder) StringDecoder = __webpack_require__(32553)/* .StringDecoder */ .s; var decoder = new StringDecoder(enc); this._readableState.decoder = decoder; // If setEncoding(null), decoder.encoding equals utf8 this._readableState.encoding = this._readableState.decoder.encoding; // Iterate over current buffer to convert already stored Buffers: var p = this._readableState.buffer.head; var content = ''; while (p !== null) { content += decoder.write(p.data); p = p.next; } this._readableState.buffer.clear(); if (content !== '') this._readableState.buffer.push(content); this._readableState.length = content.length; return this; }; // Don't raise the hwm > 1GB var MAX_HWM = 0x40000000; function computeNewHighWaterMark(n) { if (n >= MAX_HWM) { // TODO(ronag): Throw ERR_VALUE_OUT_OF_RANGE. n = MAX_HWM; } else { // Get the next highest power of 2 to prevent increasing hwm excessively in // tiny amounts n--; n |= n >>> 1; n |= n >>> 2; n |= n >>> 4; n |= n >>> 8; n |= n >>> 16; n++; } return n; } // This function is designed to be inlinable, so please take care when making // changes to the function body. function howMuchToRead(n, state) { if (n <= 0 || state.length === 0 && state.ended) return 0; if (state.objectMode) return 1; if (n !== n) { // Only flow one buffer at a time if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length; } // If we're asking for more than the current hwm, then raise the hwm. if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n); if (n <= state.length) return n; // Don't have enough if (!state.ended) { state.needReadable = true; return 0; } return state.length; } // you can override either this method, or the async _read(n) below. Readable.prototype.read = function (n) { debug('read', n); n = parseInt(n, 10); var state = this._readableState; var nOrig = n; if (n !== 0) state.emittedReadable = false; // if we're doing read(0) to trigger a readable event, but we // already have a bunch of data in the buffer, then just trigger // the 'readable' event and move on. if (n === 0 && state.needReadable && ((state.highWaterMark !== 0 ? state.length >= state.highWaterMark : state.length > 0) || state.ended)) { debug('read: emitReadable', state.length, state.ended); if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this); return null; } n = howMuchToRead(n, state); // if we've ended, and we're now clear, then finish it up. if (n === 0 && state.ended) { if (state.length === 0) endReadable(this); return null; } // All the actual chunk generation logic needs to be // *below* the call to _read. The reason is that in certain // synthetic stream cases, such as passthrough streams, _read // may be a completely synchronous operation which may change // the state of the read buffer, providing enough data when // before there was *not* enough. // // So, the steps are: // 1. Figure out what the state of things will be after we do // a read from the buffer. // // 2. If that resulting state will trigger a _read, then call _read. // Note that this may be asynchronous, or synchronous. Yes, it is // deeply ugly to write APIs this way, but that still doesn't mean // that the Readable class should behave improperly, as streams are // designed to be sync/async agnostic. // Take note if the _read call is sync or async (ie, if the read call // has returned yet), so that we know whether or not it's safe to emit // 'readable' etc. // // 3. Actually pull the requested chunks out of the buffer and return. // if we need a readable event, then we need to do some reading. var doRead = state.needReadable; debug('need readable', doRead); // if we currently have less than the highWaterMark, then also read some if (state.length === 0 || state.length - n < state.highWaterMark) { doRead = true; debug('length less than watermark', doRead); } // however, if we've ended, then there's no point, and if we're already // reading, then it's unnecessary. if (state.ended || state.reading) { doRead = false; debug('reading or ended', doRead); } else if (doRead) { debug('do read'); state.reading = true; state.sync = true; // if the length is currently zero, then we *need* a readable event. if (state.length === 0) state.needReadable = true; // call internal read method this._read(state.highWaterMark); state.sync = false; // If _read pushed data synchronously, then `reading` will be false, // and we need to re-evaluate how much data we can return to the user. if (!state.reading) n = howMuchToRead(nOrig, state); } var ret; if (n > 0) ret = fromList(n, state);else ret = null; if (ret === null) { state.needReadable = state.length <= state.highWaterMark; n = 0; } else { state.length -= n; state.awaitDrain = 0; } if (state.length === 0) { // If we have nothing in the buffer, then we want to know // as soon as we *do* get something into the buffer. if (!state.ended) state.needReadable = true; // If we tried to read() past the EOF, then emit end on the next tick. if (nOrig !== n && state.ended) endReadable(this); } if (ret !== null) this.emit('data', ret); return ret; }; function onEofChunk(stream, state) { debug('onEofChunk'); if (state.ended) return; if (state.decoder) { var chunk = state.decoder.end(); if (chunk && chunk.length) { state.buffer.push(chunk); state.length += state.objectMode ? 1 : chunk.length; } } state.ended = true; if (state.sync) { // if we are sync, wait until next tick to emit the data. // Otherwise we risk emitting data in the flow() // the readable code triggers during a read() call emitReadable(stream); } else { // emit 'readable' now to make sure it gets picked up. state.needReadable = false; if (!state.emittedReadable) { state.emittedReadable = true; emitReadable_(stream); } } } // Don't emit readable right away in sync mode, because this can trigger // another read() call => stack overflow. This way, it might trigger // a nextTick recursion warning, but that's not so bad. function emitReadable(stream) { var state = stream._readableState; debug('emitReadable', state.needReadable, state.emittedReadable); state.needReadable = false; if (!state.emittedReadable) { debug('emitReadable', state.flowing); state.emittedReadable = true; process.nextTick(emitReadable_, stream); } } function emitReadable_(stream) { var state = stream._readableState; debug('emitReadable_', state.destroyed, state.length, state.ended); if (!state.destroyed && (state.length || state.ended)) { stream.emit('readable'); state.emittedReadable = false; } // The stream needs another readable event if // 1. It is not flowing, as the flow mechanism will take // care of it. // 2. It is not ended. // 3. It is below the highWaterMark, so we can schedule // another readable later. state.needReadable = !state.flowing && !state.ended && state.length <= state.highWaterMark; flow(stream); } // at this point, the user has presumably seen the 'readable' event, // and called read() to consume some data. that may have triggered // in turn another _read(n) call, in which case reading = true if // it's in progress. // However, if we're not ended, or reading, and the length < hwm, // then go ahead and try to read some more preemptively. function maybeReadMore(stream, state) { if (!state.readingMore) { state.readingMore = true; process.nextTick(maybeReadMore_, stream, state); } } function maybeReadMore_(stream, state) { // Attempt to read more data if we should. // // The conditions for reading more data are (one of): // - Not enough data buffered (state.length < state.highWaterMark). The loop // is responsible for filling the buffer with enough data if such data // is available. If highWaterMark is 0 and we are not in the flowing mode // we should _not_ attempt to buffer any extra data. We'll get more data // when the stream consumer calls read() instead. // - No data in the buffer, and the stream is in flowing mode. In this mode // the loop below is responsible for ensuring read() is called. Failing to // call read here would abort the flow and there's no other mechanism for // continuing the flow if the stream consumer has just subscribed to the // 'data' event. // // In addition to the above conditions to keep reading data, the following // conditions prevent the data from being read: // - The stream has ended (state.ended). // - There is already a pending 'read' operation (state.reading). This is a // case where the the stream has called the implementation defined _read() // method, but they are processing the call asynchronously and have _not_ // called push() with new data. In this case we skip performing more // read()s. The execution ends in this method again after the _read() ends // up calling push() with more data. while (!state.reading && !state.ended && (state.length < state.highWaterMark || state.flowing && state.length === 0)) { var len = state.length; debug('maybeReadMore read 0'); stream.read(0); if (len === state.length) // didn't get any data, stop spinning. break; } state.readingMore = false; } // abstract method. to be overridden in specific implementation classes. // call cb(er, data) where data is <= n in length. // for virtual (non-string, non-buffer) streams, "length" is somewhat // arbitrary, and perhaps not very meaningful. Readable.prototype._read = function (n) { errorOrDestroy(this, new ERR_METHOD_NOT_IMPLEMENTED('_read()')); }; Readable.prototype.pipe = function (dest, pipeOpts) { var src = this; var state = this._readableState; switch (state.pipesCount) { case 0: state.pipes = dest; break; case 1: state.pipes = [state.pipes, dest]; break; default: state.pipes.push(dest); break; } state.pipesCount += 1; debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts); var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr; var endFn = doEnd ? onend : unpipe; if (state.endEmitted) process.nextTick(endFn);else src.once('end', endFn); dest.on('unpipe', onunpipe); function onunpipe(readable, unpipeInfo) { debug('onunpipe'); if (readable === src) { if (unpipeInfo && unpipeInfo.hasUnpiped === false) { unpipeInfo.hasUnpiped = true; cleanup(); } } } function onend() { debug('onend'); dest.end(); } // when the dest drains, it reduces the awaitDrain counter // on the source. This would be more elegant with a .once() // handler in flow(), but adding and removing repeatedly is // too slow. var ondrain = pipeOnDrain(src); dest.on('drain', ondrain); var cleanedUp = false; function cleanup() { debug('cleanup'); // cleanup event handlers once the pipe is broken dest.removeListener('close', onclose); dest.removeListener('finish', onfinish); dest.removeListener('drain', ondrain); dest.removeListener('error', onerror); dest.removeListener('unpipe', onunpipe); src.removeListener('end', onend); src.removeListener('end', unpipe); src.removeListener('data', ondata); cleanedUp = true; // if the reader is waiting for a drain event from this // specific writer, then it would cause it to never start // flowing again. // So, if this is awaiting a drain, then we just call it now. // If we don't know, then assume that we are waiting for one. if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain(); } src.on('data', ondata); function ondata(chunk) { debug('ondata'); var ret = dest.write(chunk); debug('dest.write', ret); if (ret === false) { // If the user unpiped during `dest.write()`, it is possible // to get stuck in a permanently paused state if that write // also returned false. // => Check whether `dest` is still a piping destination. if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) { debug('false write response, pause', state.awaitDrain); state.awaitDrain++; } src.pause(); } } // if the dest has an error, then stop piping into it. // however, don't suppress the throwing behavior for this. function onerror(er) { debug('onerror', er); unpipe(); dest.removeListener('error', onerror); if (EElistenerCount(dest, 'error') === 0) errorOrDestroy(dest, er); } // Make sure our error handler is attached before userland ones. prependListener(dest, 'error', onerror); // Both close and finish should trigger unpipe, but only once. function onclose() { dest.removeListener('finish', onfinish); unpipe(); } dest.once('close', onclose); function onfinish() { debug('onfinish'); dest.removeListener('close', onclose); unpipe(); } dest.once('finish', onfinish); function unpipe() { debug('unpipe'); src.unpipe(dest); } // tell the dest that it's being piped to dest.emit('pipe', src); // start the flow if it hasn't been started already. if (!state.flowing) { debug('pipe resume'); src.resume(); } return dest; }; function pipeOnDrain(src) { return function pipeOnDrainFunctionResult() { var state = src._readableState; debug('pipeOnDrain', state.awaitDrain); if (state.awaitDrain) state.awaitDrain--; if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) { state.flowing = true; flow(src); } }; } Readable.prototype.unpipe = function (dest) { var state = this._readableState; var unpipeInfo = { hasUnpiped: false }; // if we're not piping anywhere, then do nothing. if (state.pipesCount === 0) return this; // just one destination. most common case. if (state.pipesCount === 1) { // passed in one, but it's not the right one. if (dest && dest !== state.pipes) return this; if (!dest) dest = state.pipes; // got a match. state.pipes = null; state.pipesCount = 0; state.flowing = false; if (dest) dest.emit('unpipe', this, unpipeInfo); return this; } // slow case. multiple pipe destinations. if (!dest) { // remove all. var dests = state.pipes; var len = state.pipesCount; state.pipes = null; state.pipesCount = 0; state.flowing = false; for (var i = 0; i < len; i++) { dests[i].emit('unpipe', this, { hasUnpiped: false }); } return this; } // try to find the right one. var index = indexOf(state.pipes, dest); if (index === -1) return this; state.pipes.splice(index, 1); state.pipesCount -= 1; if (state.pipesCount === 1) state.pipes = state.pipes[0]; dest.emit('unpipe', this, unpipeInfo); return this; }; // set up data events if they are asked for // Ensure readable listeners eventually get something Readable.prototype.on = function (ev, fn) { var res = Stream.prototype.on.call(this, ev, fn); var state = this._readableState; if (ev === 'data') { // update readableListening