@camoto/gamemusic
Version:
Read and write music files used by DOS games
60 lines (51 loc) • 1.14 kB
JavaScript
/*
* OPL rhythm-mode declarations.
*
* Copyright (C) 2010-2021 Adam Nielsen <malvineous@shikadi.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Type of rhythm-mode instrument.
*
* @enum {Number}
*/
const Rhythm = {
/**
* Normal melodic instrument.
*/
NO: 0,
/**
* Hi-hat.
*/
HH: 1,
/**
* Top cymbal.
*/
CY: 2,
/**
* Tom tom.
*/
TT: 3,
/**
* Snare drum.
*/
SD: 4,
/**
* Bass drum.
*/
BD: 5,
};
Rhythm.toString = v => Object.keys(Rhythm)[v] || '??';
export default Rhythm;