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@camoto/gamemusic

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Read and write music files used by DOS games

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/* * OPL rhythm-mode declarations. * * Copyright (C) 2010-2021 Adam Nielsen <malvineous@shikadi.net> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** * Type of rhythm-mode instrument. * * @enum {Number} */ const Rhythm = { /** * Normal melodic instrument. */ NO: 0, /** * Hi-hat. */ HH: 1, /** * Top cymbal. */ CY: 2, /** * Tom tom. */ TT: 3, /** * Snare drum. */ SD: 4, /** * Bass drum. */ BD: 5, }; Rhythm.toString = v => Object.keys(Rhythm)[v] || '??'; export default Rhythm;