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@camoto/gamemusic

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Read and write music files used by DOS games

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/* * MIDI instrument settings. * * Copyright (C) 2010-2021 Adam Nielsen <malvineous@shikadi.net> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ import Patch from './patch.js'; export default class PatchMIDI extends Patch { constructor(params = {}) { super(params); this.midiBank = params.midiBank || 0; this.midiPatch = params.midiPatch || 0; } clone() { return new PatchMIDI({ custom: this.custom, midiBank: this.midiBank, midiPatch: this.midiPatch, }); } toString() { const b = this.midiBank.toString(16).padStart(2, '0'); const p = this.midiPatch.toString(16).padStart(2, '0'); return `[PATCH:MIDI:${b}.${p}]`; } equalTo(b) { const a = this; return ( (a.midiBank === b.midiBank) && (a.midiPatch === b.midiPatch) ); } }