@camoto/gamemusic
Version:
Read and write music files used by DOS games
54 lines (46 loc) • 1.38 kB
JavaScript
/*
* MIDI instrument settings.
*
* Copyright (C) 2010-2021 Adam Nielsen <malvineous@shikadi.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import Patch from './patch.js';
export default class PatchMIDI extends Patch
{
constructor(params = {}) {
super(params);
this.midiBank = params.midiBank || 0;
this.midiPatch = params.midiPatch || 0;
}
clone() {
return new PatchMIDI({
custom: this.custom,
midiBank: this.midiBank,
midiPatch: this.midiPatch,
});
}
toString() {
const b = this.midiBank.toString(16).padStart(2, '0');
const p = this.midiPatch.toString(16).padStart(2, '0');
return `[PATCH:MIDI:${b}.${p}]`;
}
equalTo(b) {
const a = this;
return (
(a.midiBank === b.midiBank)
&& (a.midiPatch === b.midiPatch)
);
}
}