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@camoto/gamemusic

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Read and write music files used by DOS games

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/* * One track in a collection of them in a Pattern instance. * * Copyright (C) 2010-2021 Adam Nielsen <malvineous@shikadi.net> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** * Track data within a pattern. * * @property {Array<Event>} events * An array of all the events in the track. * * Each element in the array is a Music.Event object. Events are played in * order, with an optional delay between each event indicated by a non-zero * value in each event's {preDelay} property. * * @param {Object} params * Convenience method for setting object properties during construction. * * @class * @alias Music.Track */ export default class Track { constructor(params = {}) { this.events = params.events || []; this.custom = params.custom; } clone() { let t = new Track({ custom: this.custom, }); for (const ev of this.events) { const evc = ev.clone(); t.events.push(evc); } return t; } }