@camoto/gamemusic
Version:
Read and write music files used by DOS games
52 lines (48 loc) • 1.51 kB
JavaScript
/*
* One pattern in a collection of them in a Music instance.
*
* Copyright (C) 2010-2021 Adam Nielsen <malvineous@shikadi.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* A pattern to be placed inside {@link Music.patterns}.
*
* A pattern is a collection of short tracks (a track contains musical events)
* which can be played multiple times within a song.
*
* @property {Array<Track>} tracks
* A list of tracks used by the song. A track is a sequence of events tied
* to a particular channel.
*
* @param {Object} params
* Convenience method for setting object properties during construction.
*
* @class
* @alias Music.Pattern
*/
export default class Pattern
{
constructor(params = {}) {
this.tracks = params.tracks || [];
}
clone() {
let n = new Pattern();
for (const t of this.tracks) {
const tc = t.clone();
n.tracks.push(tc);
}
return n;
}
}