UNPKG

@camoto/gamemusic

Version:

Read and write music files used by DOS games

51 lines (45 loc) 1.39 kB
/* * DelayEvent class. * * Copyright (C) 2010-2021 Adam Nielsen <malvineous@shikadi.net> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ import Event from './event.js'; /** * Event for waiting for some time to pass. * * The delay only applies to the current event list (so if there are multiple * tracks then it only applies to the current track, with delays happening in * parallel across all tracks). * * @property {Number} ticks * Number of ticks to delay for. */ export default class DelayEvent extends Event { constructor(params = {}) { super('DelayEvent', DelayEvent, params); this.ticks = params.ticks; } clone() { return new DelayEvent({ custom: this.custom, ticks: this.ticks, }); } toString() { return `[DelayEvent T:${this.ticks}]`; } }