@camoto/gamemusic
Version:
Read and write music files used by DOS games
51 lines (45 loc) • 1.39 kB
JavaScript
/*
* DelayEvent class.
*
* Copyright (C) 2010-2021 Adam Nielsen <malvineous@shikadi.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import Event from './event.js';
/**
* Event for waiting for some time to pass.
*
* The delay only applies to the current event list (so if there are multiple
* tracks then it only applies to the current track, with delays happening in
* parallel across all tracks).
*
* @property {Number} ticks
* Number of ticks to delay for.
*/
export default class DelayEvent extends Event
{
constructor(params = {}) {
super('DelayEvent', DelayEvent, params);
this.ticks = params.ticks;
}
clone() {
return new DelayEvent({
custom: this.custom,
ticks: this.ticks,
});
}
toString() {
return `[DelayEvent T:${this.ticks}]`;
}
}