@camoto/gamemusic
Version:
Read and write music files used by DOS games
68 lines (60 loc) • 1.89 kB
JavaScript
/*
* ID Software Music Format .WLF handler - with header, 700 Hz variant.
*
* This file format is fully documented on the ModdingWiki:
* http://www.shikadi.net/moddingwiki/IMF_Format
*
* Copyright (C) 2010-2021 Adam Nielsen <malvineous@shikadi.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import { RecordType } from '@camoto/record-io-buffer';
import Music_IMF_IDSoftware_Type1 from './mus-imf-idsoftware-type1.js';
export default class Music_WLF_IDSoftware_Type1 extends Music_IMF_IDSoftware_Type1
{
static metadata() {
let md = {
...super.metadata(),
id: 'mus-wlf-idsoftware-type1',
title: 'ID Software Music Format (type-1, 700 Hz)',
games: [
'Blake Stone',
'Corridor 7',
'Operation Body Count',
'Wolfenstein 3-D',
],
glob: [
'*.wlf',
],
};
return md;
}
static identify(content, filename) {
// Exclude an incorrect extension if one was given to check.
const ext = filename.substr(-4).toLowerCase();
if (ext != '.wlf') {
return {
valid: false,
reason: `File extension "${ext}" doesn't match required ".wlf".`,
};
}
return super.identify(content, filename);
}
static getTempo() {
return 700;
}
static getContentLength(content) {
return content.read(RecordType.int.u16le);
}
}