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@camoto/gamemusic

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Read and write music files used by DOS games

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/* * ID Software Music Format .IMF handler - no header, 560 Hz variant. * * This file format is fully documented on the ModdingWiki: * http://www.shikadi.net/moddingwiki/IMF_Format * * Copyright (C) 2010-2021 Adam Nielsen <malvineous@shikadi.net> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ import { RecordBuffer } from '@camoto/record-io-buffer'; import Music_IMF_IDSoftware_Common from './mus-imf-idsoftware-common.js'; export default class Music_IMF_IDSoftware_Type0 extends Music_IMF_IDSoftware_Common { static metadata() { let md = { ...super.metadata(), id: 'mus-imf-idsoftware-type0', title: 'ID Software Music Format (type-0, 560 Hz)', games: [ 'Commander Keen', 'Cosmo\'s Cosmic Adventures', 'Monster Bash', 'Major Stryker', ], glob: [ '*.imf', ], }; return md; } static identify(content) { // Files must contain at least one event. const minLength = 4; if (content.length < minLength) { return { valid: false, reason: `File length ${content.length} is less than minimum valid size of ${minLength}.`, }; } // Files must contain one or more complete 4-byte reg/val/delay blocks. if (content.length % 4 != 0) { return { valid: false, reason: `File length is not a multiple of 4.`, }; } let buffer = new RecordBuffer(content); return this.verifyContent(buffer, content.length); } static getTempo() { return 560; } static getContentLength(content) { return content.length; } static generate(music) { const { binOPL, warnings } = super.generateOPLBuffer(music); return { content: { main: binOPL.getU8(), }, warnings, }; } }