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@camoto/gamemusic

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Read and write music files used by DOS games

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/* * ID Software Music Format .IMF handler - no header, 280 Hz variant. * * This file format is fully documented on the ModdingWiki: * http://www.shikadi.net/moddingwiki/IMF_Format * * Copyright (C) 2010-2021 Adam Nielsen <malvineous@shikadi.net> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ import Music_IMF_IDSoftware_Type0 from './mus-imf-idsoftware-type0.js'; export default class Music_IMF_IDSoftware_Nukem2 extends Music_IMF_IDSoftware_Type0 { static metadata() { let md = { ...super.metadata(), id: 'mus-imf-idsoftware-nukem2', title: 'ID Software Music Format (type-0, 280 Hz)', games: [ 'Duke Nukem II', ], glob: [ '*.mni', ], }; return md; } static identify(content, filename) { let superResult = super.identify(content, filename); if (superResult.valid === true) { // Matches IMF, but we can't be sure it's a Nukem2 variant, so return a // definite maybe. return { valid: undefined, reason: 'Could be 280 Hz but cannot be certain.', }; } return superResult; } static getTempo() { return 280; } static getContentLength(content) { return content.length; } static generate(music) { const { binOPL, warnings } = super.generateOPLBuffer(music); return { content: { main: binOPL.getU8(), }, warnings, }; } }