@c-frame/physx
Version:
Physics for A-Frame using Nvidia PhysX
149 lines (147 loc) • 4.1 kB
HTML
<html>
<head>
<title>Examples • Sandbox PhysX</title>
<script src="https://aframe.io/releases/1.7.1/aframe.min.js"></script>
<script src="../../dist/physx.js"></script>
<link rel="stylesheet" href="../../styles.css">
<script>
AFRAME.registerComponent("bounce", {
init: function() {
this.direction = 1;
this.position = new THREE.Vector3();
this.position.copy(this.el.object3D.position);
setTimeout(() => {
this.ready = true;
}, 3000);
},
tick: function() {
if (!this.ready) return;
var position = this.el.object3D.position.y;
if (position <= 0) {
this.direction = 1;
} else if (position >= 5) {
this.direction = -1;
}
this.el.object3D.position.set(this.position.x, position + 0.05 * this.direction, this.position.z);
}
});
AFRAME.registerComponent("changescale", {
init: function() {
this.direction = 1;
setTimeout(() => {
this.ready = true;
}, 3000);
},
tick: function() {
if (!this.ready) return;
var scale = this.el.object3D.scale;
if (scale.x <= 0.05) {
this.direction = 1;
} else if (scale.x >= 1) {
this.direction = -1;
}
this.el.object3D.scale.set(
scale.x + this.direction * 0.01,
scale.y + this.direction * 0.01,
scale.z + this.direction * 0.01
);
}
});
</script>
</head>
<body>
<div class="text-overlay">
<p>Demonstration of many PhysX driver features in a single example.</p>
<p>The cone is a kinematic object, and the purple box has a constraint attaching it to the cone.</p>
<p>Seems to be a problem with the torus scaling up/down - collision mesh does not seem to adjust.</p>
</div>
<a class="code-link"
target="_blank"
href="https://github.com/c-frame/physx/blob/master/examples/sandbox/index.html">
view code
</a>
<a-scene physx="autoLoad: true; delay: 1000; useDefaultScene: false">
<a-camera near="0.001"></a-camera>
<a-box
position="-1 3 -6"
rotation="0 45 0"
color="#4CC3D9"
shadow
physx-body
physx-material= "restitution: 0"
></a-box>
<a-box
id="target"
position="1 3.75 -4"
rotation="0 45 0"
color="purple"
shadow
physx-body
></a-box>
<a-sphere
position="0 10 -10"
radius="1.25"
color="#EF2D5E"
shadow
physx-body
></a-sphere>
<a-cone
position="-1 3.75 -4"
radius-bottom="1.25"
color="green"
shadow
bounce
physx-body="type: kinematic">
<a-entity physx-joint="type: Fixed; target:#target; collideWithTarget: true">
</a-entity>
</a-cone>
<a-torus
position="-1 3.75 -7"
radius="1.25"
scale="0.7 0.7 0.7"
color="red"
shadow
physx-body
changescale
></a-torus>
<a-torus-knot
position="0 3.75 -5"
radius="1.25"
scale="0.5 0.5 0.5"
color="blue"
shadow
physx-body
></a-torus-knot>
<a-cylinder
segments-height="1"
segments-radial="10"
position="1 2 -3"
radius="0.5"
height="1.5"
color="#FFC65D"
shadow
physx-body
></a-cylinder>
<a-plane
position="0 2 -4"
rotation="90 0 0"
width="1"
height="1"
color="#7BC8A4"
shadow
physx-body="type:static"
></a-plane>
<a-torus-knot
position="0 0 -7"
radius="1.25"
scale="5 0.1 5"
rotation="0 90 0"
color="#7BC8A4"
shadow
physx-body="type:static"
></a-torus-knot>
<a-sky color="#000000"></a-sky>
</a-scene>
</body>
</html>