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@c-frame/physx

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Physics for A-Frame using Nvidia PhysX

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<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Physics Benchmark Test - PhysX</title> <meta name="description" content="Physics Benchmark Test - PhysX"> <script src="https://aframe.io/releases/1.7.0/aframe.min.js"></script> <script src="../../dist/physx.js"></script> <script src="./pinboard.js"></script> <link rel="stylesheet" href="../../styles.css"> </head> <body> <a class="code-link" target="_blank" href="https://github.com/c-frame/physx/blob/main/examples/pinboard/physx.html"> view code </a> <a-scene physx="autoLoad: true; delay: 1000; useDefaultScene: false;stats: panel" tick-time-display="sceneOutputEl: #tickTimerScene"> <a-entity id="pinboard" pinboard="physics: physx; height:20; width: 20" position = "0 0 -20" rotation = "45 0 0"> </a-entity> <a-entity id="ball-recycler" ball-recycler="physics: physx; ballCount: 100; width: 15; depth: 15; yKill: -8" position="0 8 -20"> </a-entity> <a-plane id="tickTimerScene" position="0 15 -30" width="30" height="10" color="black" text="font:sourcecodepro; value: Physics Tick Length (msecs) (over 100 ticks)\n--------------- Median --- 90th % --- Max -- measuring...\n\n\n\n; wrapCount: 45; zOffset: 0.01"> </a-plane> </a-scene> </body> </html>