@c-frame/aframe-physics-system
Version:
Physics system for A-Frame VR, built on Cannon.js & Ammo.js
40 lines (36 loc) • 1.15 kB
JavaScript
/**
* __init.test.js is run before every test case.
*/
window.debug = true;
var AScene = require('aframe').AScene;
var physics = require('../');
setup(function () {
this.sinon = sinon.sandbox.create();
// Stubs to not create a WebGL context since Travis CI runs headless.
this.sinon.stub(AScene.prototype, 'render');
this.sinon.stub(AScene.prototype, 'resize');
this.sinon.stub(AScene.prototype, 'setupRenderer');
// Mock renderer.
AScene.prototype.renderer = {
vr: {
getDevice: function () { return {requestPresent: function () {}}; },
setDevice: function () {},
setPoseTarget: function () {},
enabled: false
},
getContext: function () { return undefined; },
setAnimationLoop: function () {},
setSize: function () {},
shadowMap: {}
};
});
teardown(function () {
// Clean up any attached elements.
['canvas', 'a-assets', 'a-scene'].forEach(function (tagName) {
var els = document.querySelectorAll(tagName);
for (var i = 0; i < els.length; i++) {
els[i].parentNode.removeChild(els[i]);
}
});
this.sinon.restore();
});