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@bucky24/react-canvas

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A library of components that can be used to manipulate a canvas using JSX embedded in react.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.AnimationProvider = AnimationProvider; exports.default = void 0; var _react = _interopRequireWildcard(require("react")); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = Object.defineProperty && Object.getOwnPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : {}; if (desc.get || desc.set) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } } newObj.default = obj; return newObj; } } function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _nonIterableRest(); } function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } function _iterableToArrayLimit(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; } var AnimationContext = _react.default.createContext({}); var _default = AnimationContext; exports.default = _default; function AnimationProvider(_ref) { var children = _ref.children; var _useState = (0, _react.useState)(0), _useState2 = _slicedToArray(_useState, 2), frame = _useState2[0], setFrame = _useState2[1]; var value = { frame: frame, tick: function tick() { setFrame(function (frame) { return frame + 1; }); } }; return _react.default.createElement(AnimationContext.Provider, { value: value }, children); }