@bucky24/react-canvas
Version:
A library of components that can be used to manipulate a canvas using JSX embedded in react.
34 lines (33 loc) • 1.97 kB
JavaScript
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.AnimationProvider = AnimationProvider;
exports.default = void 0;
var _react = _interopRequireWildcard(require("react"));
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = Object.defineProperty && Object.getOwnPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : {}; if (desc.get || desc.set) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } } newObj.default = obj; return newObj; } }
function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _nonIterableRest(); }
function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance"); }
function _iterableToArrayLimit(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; }
function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }
var AnimationContext = _react.default.createContext({});
var _default = AnimationContext;
exports.default = _default;
function AnimationProvider(_ref) {
var children = _ref.children;
var _useState = (0, _react.useState)(0),
_useState2 = _slicedToArray(_useState, 2),
frame = _useState2[0],
setFrame = _useState2[1];
var value = {
frame: frame,
tick: function tick() {
setFrame(function (frame) {
return frame + 1;
});
}
};
return _react.default.createElement(AnimationContext.Provider, {
value: value
}, children);
}
;