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@bucky24/react-canvas

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A library of components that can be used to manipulate a canvas using JSX embedded in react.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = Animate; var _react = _interopRequireWildcard(require("react")); var _propTypes = _interopRequireDefault(require("prop-types")); var _AnimationContext = _interopRequireDefault(require("./contexts/AnimationContext")); var _ImageStrip = _interopRequireDefault(require("./ImageStrip")); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = Object.defineProperty && Object.getOwnPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : {}; if (desc.get || desc.set) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } } newObj.default = obj; return newObj; } } function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _nonIterableRest(); } function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } function _iterableToArrayLimit(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; } var propTypes = { src: _propTypes.default.string.isRequired, cellWidth: _propTypes.default.number.isRequired, cellHeight: _propTypes.default.number.isRequired, startX: _propTypes.default.number.isRequired, startY: _propTypes.default.number.isRequired, frameCount: _propTypes.default.number.isRequired, x: _propTypes.default.number.isRequired, y: _propTypes.default.number.isRequired, width: _propTypes.default.number.isRequired, height: _propTypes.default.number.isRequired, rowWidth: _propTypes.default.number.isRequired }; function Animate(_ref) { var src = _ref.src, cellWidth = _ref.cellWidth, cellHeight = _ref.cellHeight, startX = _ref.startX, startY = _ref.startY, frameCount = _ref.frameCount, rowWidth = _ref.rowWidth, x = _ref.x, y = _ref.y, width = _ref.width, height = _ref.height; var animContext = (0, _react.useContext)(_AnimationContext.default); if (!animContext) { throw new Error("Animate must be called within an AnimationProvider"); } var frame = animContext.frame; // know what frame we initially started on so we know at what image frame we are on now var _useState = (0, _react.useState)(frame), _useState2 = _slicedToArray(_useState, 2), firstFrame = _useState2[0], _ = _useState2[1]; var currentFrame = (frame - firstFrame) % frameCount; var row = Math.floor(currentFrame / rowWidth); var column = currentFrame - row * rowWidth; var currentX = startX + column; var currentY = startY + row; return _react.default.createElement(_ImageStrip.default, { src: src, cellWidth: cellWidth, cellHeight: cellHeight, cellX: currentX, cellY: currentY, x: x, y: y, width: width, height: height }); } Animate.propTypes = propTypes;