@bucky24/react-canvas
Version:
A library of components that can be used to manipulate a canvas using JSX embedded in react.
68 lines (67 loc) • 3.44 kB
JavaScript
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = Animate;
var _react = _interopRequireWildcard(require("react"));
var _propTypes = _interopRequireDefault(require("prop-types"));
var _AnimationContext = _interopRequireDefault(require("./contexts/AnimationContext"));
var _ImageStrip = _interopRequireDefault(require("./ImageStrip"));
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = Object.defineProperty && Object.getOwnPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : {}; if (desc.get || desc.set) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } } newObj.default = obj; return newObj; } }
function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _nonIterableRest(); }
function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance"); }
function _iterableToArrayLimit(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; }
function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }
var propTypes = {
src: _propTypes.default.string.isRequired,
cellWidth: _propTypes.default.number.isRequired,
cellHeight: _propTypes.default.number.isRequired,
startX: _propTypes.default.number.isRequired,
startY: _propTypes.default.number.isRequired,
frameCount: _propTypes.default.number.isRequired,
x: _propTypes.default.number.isRequired,
y: _propTypes.default.number.isRequired,
width: _propTypes.default.number.isRequired,
height: _propTypes.default.number.isRequired,
rowWidth: _propTypes.default.number.isRequired
};
function Animate(_ref) {
var src = _ref.src,
cellWidth = _ref.cellWidth,
cellHeight = _ref.cellHeight,
startX = _ref.startX,
startY = _ref.startY,
frameCount = _ref.frameCount,
rowWidth = _ref.rowWidth,
x = _ref.x,
y = _ref.y,
width = _ref.width,
height = _ref.height;
var animContext = (0, _react.useContext)(_AnimationContext.default);
if (!animContext) {
throw new Error("Animate must be called within an AnimationProvider");
}
var frame = animContext.frame; // know what frame we initially started on so we know at what image frame we are on now
var _useState = (0, _react.useState)(frame),
_useState2 = _slicedToArray(_useState, 2),
firstFrame = _useState2[0],
_ = _useState2[1];
var currentFrame = (frame - firstFrame) % frameCount;
var row = Math.floor(currentFrame / rowWidth);
var column = currentFrame - row * rowWidth;
var currentX = startX + column;
var currentY = startY + row;
return _react.default.createElement(_ImageStrip.default, {
src: src,
cellWidth: cellWidth,
cellHeight: cellHeight,
cellX: currentX,
cellY: currentY,
x: x,
y: y,
width: width,
height: height
});
}
Animate.propTypes = propTypes;
;