@bscotch/yy
Version:
Stringify, parse, read, and write GameMaker yy and yyp files.
12 lines • 653 B
TypeScript
/**
* Set the project version in all options files.
* (Note that the Switch options files do not include the version
* -- that must be set outside of GameMaker in the *.nmeta file).
* Can use one of:
* + "0.0.0.0" syntax (exactly as GameMaker stores versions)
* + "0.0.0" syntax (semver without prereleases -- the 4th value will always be 0)
* + "0.0.0-rc.0" syntax (the 4th number will be the RC number)
* The four numbers will appear in all cases as the string "major.minor.patch.candidate"
*/
export declare function setProjectVersion(yypPath: string, versionString: string): Promise<void>;
//# sourceMappingURL=versioning.d.ts.map