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@bscotch/yy

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Stringify, parse, read, and write GameMaker yy and yyp files.

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/** * Set the project version in all options files. * (Note that the Switch options files do not include the version * -- that must be set outside of GameMaker in the *.nmeta file). * Can use one of: * + "0.0.0.0" syntax (exactly as GameMaker stores versions) * + "0.0.0" syntax (semver without prereleases -- the 4th value will always be 0) * + "0.0.0-rc.0" syntax (the 4th number will be the RC number) * The four numbers will appear in all cases as the string "major.minor.patch.candidate" */ export declare function setProjectVersion(yypPath: string, versionString: string): Promise<void>; //# sourceMappingURL=versioning.d.ts.map