@bscotch/yy
Version:
Stringify, parse, read, and write GameMaker yy and yyp files.
190 lines • 9.99 kB
TypeScript
import { z } from 'zod';
export declare enum SoundBitDepth {
Bit8 = 0,
Bit16 = 1
}
export declare enum SoundChannel {
Mono = 0,
Stereo = 1,
ThreeD = 2
}
export declare enum SoundCompression {
Uncompressed = 0,
Compressed = 1,
UncompressedOnLoad = 2,
CompressedStreamed = 3
}
export type SoundChannelAsString = keyof typeof SoundChannel;
export type SoundCompressionAsString = keyof typeof SoundCompression;
export type SoundSampleRate = z.infer<typeof soundSampleRateSchema>;
declare const soundSampleRateSchema: z.ZodUnion<readonly [z.ZodLiteral<5512>, z.ZodLiteral<11025>, z.ZodLiteral<22050>, z.ZodLiteral<32000>, z.ZodLiteral<44100>, z.ZodLiteral<48000>]>;
export type YySoundLegacy = z.infer<typeof yySoundSchemaLegacy>;
export declare const yySoundSchemaLegacy: z.ZodObject<{
"%Name": z.ZodOptional<z.ZodString>;
ConfigValues: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodRecord<z.ZodString, z.ZodString>>>;
name: z.ZodString;
tags: z.ZodOptional<z.ZodArray<z.ZodString>>;
parent: z.ZodDefault<z.ZodObject<{
name: z.ZodString;
path: z.ZodString;
}, z.core.$strip>>;
compression: z.ZodDefault<z.ZodEnum<typeof SoundCompression>>;
conversionMode: z.ZodDefault<z.ZodOptional<z.ZodNumber>>;
volume: z.ZodDefault<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>;
preload: z.ZodDefault<z.ZodBoolean>;
bitRate: z.ZodDefault<z.ZodNumber>;
sampleRate: z.ZodDefault<z.ZodUnion<readonly [z.ZodLiteral<5512>, z.ZodLiteral<11025>, z.ZodLiteral<22050>, z.ZodLiteral<32000>, z.ZodLiteral<44100>, z.ZodLiteral<48000>]>>;
type: z.ZodDefault<z.ZodEnum<typeof SoundChannel>>;
bitDepth: z.ZodDefault<z.ZodEnum<typeof SoundBitDepth>>;
audioGroupId: z.ZodDefault<z.ZodObject<{
name: z.ZodString;
path: z.ZodString;
}, z.core.$strip>>;
soundFile: z.ZodString;
duration: z.ZodOptional<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>;
resourceType: z.ZodDefault<z.ZodLiteral<"GMSound">>;
resourceVersion: z.ZodDefault<z.ZodLiteral<"1.0">>;
}, z.core.$strip>;
export type YySoundV1 = z.infer<typeof yySoundSchemaV1>;
export declare const yySoundSchemaV1: z.ZodObject<{
$GMSound: z.ZodLiteral<"">;
'%Name': z.ZodString;
audioGroupId: z.ZodDefault<z.ZodObject<{
name: z.ZodString;
path: z.ZodString;
}, z.core.$strip>>;
bitDepth: z.ZodDefault<z.ZodEnum<typeof SoundBitDepth>>;
bitRate: z.ZodDefault<z.ZodNumber>;
compression: z.ZodDefault<z.ZodEnum<typeof SoundCompression>>;
conversionMode: z.ZodDefault<z.ZodOptional<z.ZodNumber>>;
/**
* Duration of the sound. Automatically
* computed by GameMaker, so Stitch can generally
* ignore it.
*/
duration: z.ZodDefault<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>;
name: z.ZodString;
parent: z.ZodDefault<z.ZodObject<{
name: z.ZodString;
path: z.ZodString;
}, z.core.$strip>>;
preload: z.ZodDefault<z.ZodBoolean>;
resourceType: z.ZodDefault<z.ZodLiteral<"GMSound">>;
resourceVersion: z.ZodDefault<z.ZodLiteral<"2.0">>;
sampleRate: z.ZodDefault<z.ZodUnion<readonly [z.ZodLiteral<5512>, z.ZodLiteral<11025>, z.ZodLiteral<22050>, z.ZodLiteral<32000>, z.ZodLiteral<44100>, z.ZodLiteral<48000>]>>;
soundFile: z.ZodString;
type: z.ZodDefault<z.ZodEnum<typeof SoundChannel>>;
volume: z.ZodDefault<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>;
}, z.core.$strip>;
export type YySoundV2 = z.infer<typeof yySoundSchemaV2>;
export declare const yySoundSchemaV2: z.ZodObject<{
$GMSound: z.ZodLiteral<"v2">;
'%Name': z.ZodString;
audioGroupId: z.ZodDefault<z.ZodObject<{
name: z.ZodString;
path: z.ZodString;
}, z.core.$strip>>;
bitDepth: z.ZodDefault<z.ZodEnum<typeof SoundBitDepth>>;
channelFormat: z.ZodDefault<z.ZodEnum<typeof SoundChannel>>;
compression: z.ZodDefault<z.ZodEnum<typeof SoundCompression>>;
compressionQuality: z.ZodDefault<z.ZodNumber>;
ConfigValues: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodRecord<z.ZodString, z.ZodString>>>;
conversionMode: z.ZodDefault<z.ZodOptional<z.ZodNumber>>;
duration: z.ZodDefault<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>;
exportDir: z.ZodDefault<z.ZodString>;
name: z.ZodString;
parent: z.ZodDefault<z.ZodObject<{
name: z.ZodString;
path: z.ZodString;
}, z.core.$strip>>;
preload: z.ZodDefault<z.ZodBoolean>;
resourceType: z.ZodDefault<z.ZodLiteral<"GMSound">>;
resourceVersion: z.ZodDefault<z.ZodLiteral<"2.0">>;
sampleRate: z.ZodDefault<z.ZodUnion<readonly [z.ZodLiteral<5512>, z.ZodLiteral<11025>, z.ZodLiteral<22050>, z.ZodLiteral<32000>, z.ZodLiteral<44100>, z.ZodLiteral<48000>]>>;
soundFile: z.ZodString;
volume: z.ZodDefault<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>;
}, z.core.$loose>;
export type YySound = YySoundLegacy | YySoundV1 | YySoundV2;
export declare const yySoundSchema: z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodDiscriminatedUnion<[z.ZodObject<{
"%Name": z.ZodOptional<z.ZodString>;
ConfigValues: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodRecord<z.ZodString, z.ZodString>>>;
name: z.ZodString;
tags: z.ZodOptional<z.ZodArray<z.ZodString>>;
parent: z.ZodDefault<z.ZodObject<{
name: z.ZodString;
path: z.ZodString;
}, z.core.$strip>>;
compression: z.ZodDefault<z.ZodEnum<typeof SoundCompression>>;
conversionMode: z.ZodDefault<z.ZodOptional<z.ZodNumber>>;
volume: z.ZodDefault<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>;
preload: z.ZodDefault<z.ZodBoolean>;
bitRate: z.ZodDefault<z.ZodNumber>;
sampleRate: z.ZodDefault<z.ZodUnion<readonly [z.ZodLiteral<5512>, z.ZodLiteral<11025>, z.ZodLiteral<22050>, z.ZodLiteral<32000>, z.ZodLiteral<44100>, z.ZodLiteral<48000>]>>;
type: z.ZodDefault<z.ZodEnum<typeof SoundChannel>>;
bitDepth: z.ZodDefault<z.ZodEnum<typeof SoundBitDepth>>;
audioGroupId: z.ZodDefault<z.ZodObject<{
name: z.ZodString;
path: z.ZodString;
}, z.core.$strip>>;
soundFile: z.ZodString;
duration: z.ZodOptional<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>;
resourceType: z.ZodDefault<z.ZodLiteral<"GMSound">>;
resourceVersion: z.ZodDefault<z.ZodLiteral<"1.0">>;
}, z.core.$strip>, z.ZodDiscriminatedUnion<[z.ZodObject<{
$GMSound: z.ZodLiteral<"">;
'%Name': z.ZodString;
audioGroupId: z.ZodDefault<z.ZodObject<{
name: z.ZodString;
path: z.ZodString;
}, z.core.$strip>>;
bitDepth: z.ZodDefault<z.ZodEnum<typeof SoundBitDepth>>;
bitRate: z.ZodDefault<z.ZodNumber>;
compression: z.ZodDefault<z.ZodEnum<typeof SoundCompression>>;
conversionMode: z.ZodDefault<z.ZodOptional<z.ZodNumber>>;
/**
* Duration of the sound. Automatically
* computed by GameMaker, so Stitch can generally
* ignore it.
*/
duration: z.ZodDefault<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>;
name: z.ZodString;
parent: z.ZodDefault<z.ZodObject<{
name: z.ZodString;
path: z.ZodString;
}, z.core.$strip>>;
preload: z.ZodDefault<z.ZodBoolean>;
resourceType: z.ZodDefault<z.ZodLiteral<"GMSound">>;
resourceVersion: z.ZodDefault<z.ZodLiteral<"2.0">>;
sampleRate: z.ZodDefault<z.ZodUnion<readonly [z.ZodLiteral<5512>, z.ZodLiteral<11025>, z.ZodLiteral<22050>, z.ZodLiteral<32000>, z.ZodLiteral<44100>, z.ZodLiteral<48000>]>>;
soundFile: z.ZodString;
type: z.ZodDefault<z.ZodEnum<typeof SoundChannel>>;
volume: z.ZodDefault<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>;
}, z.core.$strip>, z.ZodObject<{
$GMSound: z.ZodLiteral<"v2">;
'%Name': z.ZodString;
audioGroupId: z.ZodDefault<z.ZodObject<{
name: z.ZodString;
path: z.ZodString;
}, z.core.$strip>>;
bitDepth: z.ZodDefault<z.ZodEnum<typeof SoundBitDepth>>;
channelFormat: z.ZodDefault<z.ZodEnum<typeof SoundChannel>>;
compression: z.ZodDefault<z.ZodEnum<typeof SoundCompression>>;
compressionQuality: z.ZodDefault<z.ZodNumber>;
ConfigValues: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodRecord<z.ZodString, z.ZodString>>>;
conversionMode: z.ZodDefault<z.ZodOptional<z.ZodNumber>>;
duration: z.ZodDefault<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>;
exportDir: z.ZodDefault<z.ZodString>;
name: z.ZodString;
parent: z.ZodDefault<z.ZodObject<{
name: z.ZodString;
path: z.ZodString;
}, z.core.$strip>>;
preload: z.ZodDefault<z.ZodBoolean>;
resourceType: z.ZodDefault<z.ZodLiteral<"GMSound">>;
resourceVersion: z.ZodDefault<z.ZodLiteral<"2.0">>;
sampleRate: z.ZodDefault<z.ZodUnion<readonly [z.ZodLiteral<5512>, z.ZodLiteral<11025>, z.ZodLiteral<22050>, z.ZodLiteral<32000>, z.ZodLiteral<44100>, z.ZodLiteral<48000>]>>;
soundFile: z.ZodString;
volume: z.ZodDefault<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>;
}, z.core.$loose>], "$GMSound">], "resourceVersion">>;
export {};
//# sourceMappingURL=YySound.d.ts.map