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@bscotch/yy

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Stringify, parse, read, and write GameMaker yy and yyp files.

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import { z } from 'zod'; export declare enum SoundBitDepth { Bit8 = 0, Bit16 = 1 } export declare enum SoundChannel { Mono = 0, Stereo = 1, ThreeD = 2 } export declare enum SoundCompression { Uncompressed = 0, Compressed = 1, UncompressedOnLoad = 2, CompressedStreamed = 3 } export type SoundChannelAsString = keyof typeof SoundChannel; export type SoundCompressionAsString = keyof typeof SoundCompression; export type SoundSampleRate = z.infer<typeof soundSampleRateSchema>; declare const soundSampleRateSchema: z.ZodUnion<readonly [z.ZodLiteral<5512>, z.ZodLiteral<11025>, z.ZodLiteral<22050>, z.ZodLiteral<32000>, z.ZodLiteral<44100>, z.ZodLiteral<48000>]>; export type YySoundLegacy = z.infer<typeof yySoundSchemaLegacy>; export declare const yySoundSchemaLegacy: z.ZodObject<{ "%Name": z.ZodOptional<z.ZodString>; ConfigValues: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodRecord<z.ZodString, z.ZodString>>>; name: z.ZodString; tags: z.ZodOptional<z.ZodArray<z.ZodString>>; parent: z.ZodDefault<z.ZodObject<{ name: z.ZodString; path: z.ZodString; }, z.core.$strip>>; compression: z.ZodDefault<z.ZodEnum<typeof SoundCompression>>; conversionMode: z.ZodDefault<z.ZodOptional<z.ZodNumber>>; volume: z.ZodDefault<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>; preload: z.ZodDefault<z.ZodBoolean>; bitRate: z.ZodDefault<z.ZodNumber>; sampleRate: z.ZodDefault<z.ZodUnion<readonly [z.ZodLiteral<5512>, z.ZodLiteral<11025>, z.ZodLiteral<22050>, z.ZodLiteral<32000>, z.ZodLiteral<44100>, z.ZodLiteral<48000>]>>; type: z.ZodDefault<z.ZodEnum<typeof SoundChannel>>; bitDepth: z.ZodDefault<z.ZodEnum<typeof SoundBitDepth>>; audioGroupId: z.ZodDefault<z.ZodObject<{ name: z.ZodString; path: z.ZodString; }, z.core.$strip>>; soundFile: z.ZodString; duration: z.ZodOptional<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>; resourceType: z.ZodDefault<z.ZodLiteral<"GMSound">>; resourceVersion: z.ZodDefault<z.ZodLiteral<"1.0">>; }, z.core.$strip>; export type YySoundV1 = z.infer<typeof yySoundSchemaV1>; export declare const yySoundSchemaV1: z.ZodObject<{ $GMSound: z.ZodLiteral<"">; '%Name': z.ZodString; audioGroupId: z.ZodDefault<z.ZodObject<{ name: z.ZodString; path: z.ZodString; }, z.core.$strip>>; bitDepth: z.ZodDefault<z.ZodEnum<typeof SoundBitDepth>>; bitRate: z.ZodDefault<z.ZodNumber>; compression: z.ZodDefault<z.ZodEnum<typeof SoundCompression>>; conversionMode: z.ZodDefault<z.ZodOptional<z.ZodNumber>>; /** * Duration of the sound. Automatically * computed by GameMaker, so Stitch can generally * ignore it. */ duration: z.ZodDefault<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>; name: z.ZodString; parent: z.ZodDefault<z.ZodObject<{ name: z.ZodString; path: z.ZodString; }, z.core.$strip>>; preload: z.ZodDefault<z.ZodBoolean>; resourceType: z.ZodDefault<z.ZodLiteral<"GMSound">>; resourceVersion: z.ZodDefault<z.ZodLiteral<"2.0">>; sampleRate: z.ZodDefault<z.ZodUnion<readonly [z.ZodLiteral<5512>, z.ZodLiteral<11025>, z.ZodLiteral<22050>, z.ZodLiteral<32000>, z.ZodLiteral<44100>, z.ZodLiteral<48000>]>>; soundFile: z.ZodString; type: z.ZodDefault<z.ZodEnum<typeof SoundChannel>>; volume: z.ZodDefault<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>; }, z.core.$strip>; export type YySoundV2 = z.infer<typeof yySoundSchemaV2>; export declare const yySoundSchemaV2: z.ZodObject<{ $GMSound: z.ZodLiteral<"v2">; '%Name': z.ZodString; audioGroupId: z.ZodDefault<z.ZodObject<{ name: z.ZodString; path: z.ZodString; }, z.core.$strip>>; bitDepth: z.ZodDefault<z.ZodEnum<typeof SoundBitDepth>>; channelFormat: z.ZodDefault<z.ZodEnum<typeof SoundChannel>>; compression: z.ZodDefault<z.ZodEnum<typeof SoundCompression>>; compressionQuality: z.ZodDefault<z.ZodNumber>; ConfigValues: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodRecord<z.ZodString, z.ZodString>>>; conversionMode: z.ZodDefault<z.ZodOptional<z.ZodNumber>>; duration: z.ZodDefault<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>; exportDir: z.ZodDefault<z.ZodString>; name: z.ZodString; parent: z.ZodDefault<z.ZodObject<{ name: z.ZodString; path: z.ZodString; }, z.core.$strip>>; preload: z.ZodDefault<z.ZodBoolean>; resourceType: z.ZodDefault<z.ZodLiteral<"GMSound">>; resourceVersion: z.ZodDefault<z.ZodLiteral<"2.0">>; sampleRate: z.ZodDefault<z.ZodUnion<readonly [z.ZodLiteral<5512>, z.ZodLiteral<11025>, z.ZodLiteral<22050>, z.ZodLiteral<32000>, z.ZodLiteral<44100>, z.ZodLiteral<48000>]>>; soundFile: z.ZodString; volume: z.ZodDefault<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>; }, z.core.$loose>; export type YySound = YySoundLegacy | YySoundV1 | YySoundV2; export declare const yySoundSchema: z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodDiscriminatedUnion<[z.ZodObject<{ "%Name": z.ZodOptional<z.ZodString>; ConfigValues: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodRecord<z.ZodString, z.ZodString>>>; name: z.ZodString; tags: z.ZodOptional<z.ZodArray<z.ZodString>>; parent: z.ZodDefault<z.ZodObject<{ name: z.ZodString; path: z.ZodString; }, z.core.$strip>>; compression: z.ZodDefault<z.ZodEnum<typeof SoundCompression>>; conversionMode: z.ZodDefault<z.ZodOptional<z.ZodNumber>>; volume: z.ZodDefault<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>; preload: z.ZodDefault<z.ZodBoolean>; bitRate: z.ZodDefault<z.ZodNumber>; sampleRate: z.ZodDefault<z.ZodUnion<readonly [z.ZodLiteral<5512>, z.ZodLiteral<11025>, z.ZodLiteral<22050>, z.ZodLiteral<32000>, z.ZodLiteral<44100>, z.ZodLiteral<48000>]>>; type: z.ZodDefault<z.ZodEnum<typeof SoundChannel>>; bitDepth: z.ZodDefault<z.ZodEnum<typeof SoundBitDepth>>; audioGroupId: z.ZodDefault<z.ZodObject<{ name: z.ZodString; path: z.ZodString; }, z.core.$strip>>; soundFile: z.ZodString; duration: z.ZodOptional<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>; resourceType: z.ZodDefault<z.ZodLiteral<"GMSound">>; resourceVersion: z.ZodDefault<z.ZodLiteral<"1.0">>; }, z.core.$strip>, z.ZodDiscriminatedUnion<[z.ZodObject<{ $GMSound: z.ZodLiteral<"">; '%Name': z.ZodString; audioGroupId: z.ZodDefault<z.ZodObject<{ name: z.ZodString; path: z.ZodString; }, z.core.$strip>>; bitDepth: z.ZodDefault<z.ZodEnum<typeof SoundBitDepth>>; bitRate: z.ZodDefault<z.ZodNumber>; compression: z.ZodDefault<z.ZodEnum<typeof SoundCompression>>; conversionMode: z.ZodDefault<z.ZodOptional<z.ZodNumber>>; /** * Duration of the sound. Automatically * computed by GameMaker, so Stitch can generally * ignore it. */ duration: z.ZodDefault<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>; name: z.ZodString; parent: z.ZodDefault<z.ZodObject<{ name: z.ZodString; path: z.ZodString; }, z.core.$strip>>; preload: z.ZodDefault<z.ZodBoolean>; resourceType: z.ZodDefault<z.ZodLiteral<"GMSound">>; resourceVersion: z.ZodDefault<z.ZodLiteral<"2.0">>; sampleRate: z.ZodDefault<z.ZodUnion<readonly [z.ZodLiteral<5512>, z.ZodLiteral<11025>, z.ZodLiteral<22050>, z.ZodLiteral<32000>, z.ZodLiteral<44100>, z.ZodLiteral<48000>]>>; soundFile: z.ZodString; type: z.ZodDefault<z.ZodEnum<typeof SoundChannel>>; volume: z.ZodDefault<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>; }, z.core.$strip>, z.ZodObject<{ $GMSound: z.ZodLiteral<"v2">; '%Name': z.ZodString; audioGroupId: z.ZodDefault<z.ZodObject<{ name: z.ZodString; path: z.ZodString; }, z.core.$strip>>; bitDepth: z.ZodDefault<z.ZodEnum<typeof SoundBitDepth>>; channelFormat: z.ZodDefault<z.ZodEnum<typeof SoundChannel>>; compression: z.ZodDefault<z.ZodEnum<typeof SoundCompression>>; compressionQuality: z.ZodDefault<z.ZodNumber>; ConfigValues: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodRecord<z.ZodString, z.ZodString>>>; conversionMode: z.ZodDefault<z.ZodOptional<z.ZodNumber>>; duration: z.ZodDefault<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>; exportDir: z.ZodDefault<z.ZodString>; name: z.ZodString; parent: z.ZodDefault<z.ZodObject<{ name: z.ZodString; path: z.ZodString; }, z.core.$strip>>; preload: z.ZodDefault<z.ZodBoolean>; resourceType: z.ZodDefault<z.ZodLiteral<"GMSound">>; resourceVersion: z.ZodDefault<z.ZodLiteral<"2.0">>; sampleRate: z.ZodDefault<z.ZodUnion<readonly [z.ZodLiteral<5512>, z.ZodLiteral<11025>, z.ZodLiteral<22050>, z.ZodLiteral<32000>, z.ZodLiteral<44100>, z.ZodLiteral<48000>]>>; soundFile: z.ZodString; volume: z.ZodDefault<z.ZodPipe<z.ZodPipe<z.ZodTransform<unknown, unknown>, z.ZodNumber>, z.ZodTransform<import("./utility.js").FixedNumber, number>>>; }, z.core.$loose>], "$GMSound">], "resourceVersion">>; export {}; //# sourceMappingURL=YySound.d.ts.map