@bscotch/yy
Version:
Stringify, parse, read, and write GameMaker yy and yyp files.
16 lines • 660 B
TypeScript
import { z } from 'zod';
export type YyShader = z.infer<typeof yyShaderSchema>;
export declare const yyShaderSchema: z.ZodObject<{
"%Name": z.ZodOptional<z.ZodString>;
ConfigValues: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodRecord<z.ZodString, z.ZodString>>>;
name: z.ZodString;
tags: z.ZodOptional<z.ZodArray<z.ZodString>>;
parent: z.ZodDefault<z.ZodObject<{
name: z.ZodString;
path: z.ZodString;
}, z.core.$strip>>;
resourceVersion: z.ZodDefault<z.ZodString>;
resourceType: z.ZodDefault<z.ZodLiteral<"GMShader">>;
type: z.ZodDefault<z.ZodNumber>;
}, z.core.$loose>;
//# sourceMappingURL=YyShader.d.ts.map