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@bscotch/yy

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Stringify, parse, read, and write GameMaker yy and yyp files.

16 lines 660 B
import { z } from 'zod'; export type YyShader = z.infer<typeof yyShaderSchema>; export declare const yyShaderSchema: z.ZodObject<{ "%Name": z.ZodOptional<z.ZodString>; ConfigValues: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodRecord<z.ZodString, z.ZodString>>>; name: z.ZodString; tags: z.ZodOptional<z.ZodArray<z.ZodString>>; parent: z.ZodDefault<z.ZodObject<{ name: z.ZodString; path: z.ZodString; }, z.core.$strip>>; resourceVersion: z.ZodDefault<z.ZodString>; resourceType: z.ZodDefault<z.ZodLiteral<"GMShader">>; type: z.ZodDefault<z.ZodNumber>; }, z.core.$loose>; //# sourceMappingURL=YyShader.d.ts.map