@bscotch/yy
Version:
Stringify, parse, read, and write GameMaker yy and yyp files.
17 lines • 711 B
TypeScript
import { z } from 'zod';
export type YyScript = z.infer<typeof yyScriptSchema>;
export declare const yyScriptSchema: z.ZodObject<{
"%Name": z.ZodOptional<z.ZodString>;
ConfigValues: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodRecord<z.ZodString, z.ZodString>>>;
name: z.ZodString;
tags: z.ZodOptional<z.ZodArray<z.ZodString>>;
parent: z.ZodDefault<z.ZodObject<{
name: z.ZodString;
path: z.ZodString;
}, z.core.$strip>>;
resourceVersion: z.ZodDefault<z.ZodString>;
isDnD: z.ZodDefault<z.ZodBoolean>;
isCompatibility: z.ZodDefault<z.ZodBoolean>;
resourceType: z.ZodDefault<z.ZodLiteral<"GMScript">>;
}, z.core.$strip>;
//# sourceMappingURL=YyScript.d.ts.map