@bscotch/yy
Version:
Stringify, parse, read, and write GameMaker yy and yyp files.
18 lines • 742 B
TypeScript
import { z } from 'zod';
export type YyRoomUI = z.infer<typeof yyRoomUISchema>;
export declare const yyRoomUISchema: z.ZodObject<{
$GMRoomUI: z.ZodDefault<z.ZodString>;
'%Name': z.ZodDefault<z.ZodLiteral<"RoomUI">>;
children: z.ZodDefault<z.ZodArray<z.ZodAny>>;
locked: z.ZodDefault<z.ZodBoolean>;
name: z.ZodDefault<z.ZodLiteral<"RoomUI">>;
parent: z.ZodDefault<z.ZodObject<{
name: z.ZodString;
path: z.ZodString;
}, z.core.$strip>>;
resourceType: z.ZodDefault<z.ZodLiteral<"GMRoomUI">>;
resourceVersion: z.ZodDefault<z.ZodString>;
viewspaceChildren: z.ZodDefault<z.ZodArray<z.ZodAny>>;
visible: z.ZodDefault<z.ZodBoolean>;
}, z.core.$loose>;
//# sourceMappingURL=YyRoomUI.d.ts.map