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@bscotch/yy

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Stringify, parse, read, and write GameMaker yy and yyp files.

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import { z } from 'zod'; export type YyRoomUI = z.infer<typeof yyRoomUISchema>; export declare const yyRoomUISchema: z.ZodObject<{ $GMRoomUI: z.ZodDefault<z.ZodString>; '%Name': z.ZodDefault<z.ZodLiteral<"RoomUI">>; children: z.ZodDefault<z.ZodArray<z.ZodAny>>; locked: z.ZodDefault<z.ZodBoolean>; name: z.ZodDefault<z.ZodLiteral<"RoomUI">>; parent: z.ZodDefault<z.ZodObject<{ name: z.ZodString; path: z.ZodString; }, z.core.$strip>>; resourceType: z.ZodDefault<z.ZodLiteral<"GMRoomUI">>; resourceVersion: z.ZodDefault<z.ZodString>; viewspaceChildren: z.ZodDefault<z.ZodArray<z.ZodAny>>; visible: z.ZodDefault<z.ZodBoolean>; }, z.core.$loose>; //# sourceMappingURL=YyRoomUI.d.ts.map