@bscotch/yy
Version:
Stringify, parse, read, and write GameMaker yy and yyp files.
119 lines • 4.45 kB
TypeScript
import { z } from 'zod';
export declare enum SoundBitDepth {
Bit8 = 0,
Bit16 = 1
}
export declare enum SoundChannel {
Mono = 0,
Stereo = 1,
ThreeD = 2
}
export declare enum SoundCompression {
Uncompressed = 0,
Compressed = 1,
UncompressedOnLoad = 2,
CompressedStreamed = 3
}
export type SoundChannelAsString = keyof typeof SoundChannel;
export type SoundCompressionAsString = keyof typeof SoundCompression;
export type SoundSampleRate = z.infer<typeof soundSampleRateSchema>;
declare const soundSampleRateSchema: z.ZodUnion<[z.ZodLiteral<5512>, z.ZodLiteral<11025>, z.ZodLiteral<22050>, z.ZodLiteral<32000>, z.ZodLiteral<44100>, z.ZodLiteral<48000>]>;
export type YySound = z.infer<typeof yySoundSchema>;
export declare const yySoundSchema: z.ZodObject<z.objectUtil.extendShape<{
"%Name": z.ZodOptional<z.ZodString>;
ConfigValues: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodRecord<z.ZodString, z.ZodString>>>;
name: z.ZodString;
resourceType: z.ZodString;
tags: z.ZodOptional<z.ZodArray<z.ZodString, "many">>;
parent: z.ZodDefault<z.ZodObject<{
name: z.ZodString;
path: z.ZodString;
}, "strip", z.ZodTypeAny, {
path: string;
name: string;
}, {
path: string;
name: string;
}>>;
resourceVersion: z.ZodDefault<z.ZodString>;
}, {
compression: z.ZodDefault<z.ZodNativeEnum<typeof SoundCompression>>;
conversionMode: z.ZodDefault<z.ZodOptional<z.ZodNumber>>;
volume: z.ZodDefault<z.ZodEffects<z.ZodEffects<z.ZodNumber, number, number | import("./utility.js").FixedNumber>, import("./utility.js").FixedNumber, number | import("./utility.js").FixedNumber>>;
preload: z.ZodDefault<z.ZodBoolean>;
bitRate: z.ZodDefault<z.ZodNumber>;
sampleRate: z.ZodDefault<z.ZodUnion<[z.ZodLiteral<5512>, z.ZodLiteral<11025>, z.ZodLiteral<22050>, z.ZodLiteral<32000>, z.ZodLiteral<44100>, z.ZodLiteral<48000>]>>;
type: z.ZodDefault<z.ZodNativeEnum<typeof SoundChannel>>;
bitDepth: z.ZodDefault<z.ZodNativeEnum<typeof SoundBitDepth>>;
audioGroupId: z.ZodDefault<z.ZodObject<{
name: z.ZodString;
path: z.ZodString;
}, "strip", z.ZodTypeAny, {
path: string;
name: string;
}, {
path: string;
name: string;
}>>;
/** `${name}.${ext} (e.g. mySound) */
soundFile: z.ZodString;
/**
* Duration of the sound. Automatically
* computed by GameMaker, so Stitch can generally
* ignore it.
*/
duration: z.ZodOptional<z.ZodEffects<z.ZodEffects<z.ZodNumber, number, number | import("./utility.js").FixedNumber>, import("./utility.js").FixedNumber, number | import("./utility.js").FixedNumber>>;
resourceType: z.ZodDefault<z.ZodLiteral<"GMSound">>;
}>, z.UnknownKeysParam, z.ZodTypeAny, {
type: SoundChannel;
name: string;
resourceType: "GMSound";
parent: {
path: string;
name: string;
};
resourceVersion: string;
volume: import("./utility.js").FixedNumber;
compression: SoundCompression;
conversionMode: number;
preload: boolean;
bitRate: number;
sampleRate: 5512 | 11025 | 22050 | 32000 | 44100 | 48000;
bitDepth: SoundBitDepth;
audioGroupId: {
path: string;
name: string;
};
soundFile: string;
"%Name"?: string | undefined;
ConfigValues?: Record<string, Record<string, string>> | undefined;
tags?: string[] | undefined;
duration?: import("./utility.js").FixedNumber | undefined;
}, {
name: string;
soundFile: string;
type?: SoundChannel | undefined;
"%Name"?: string | undefined;
ConfigValues?: Record<string, Record<string, string>> | undefined;
resourceType?: "GMSound" | undefined;
tags?: string[] | undefined;
parent?: {
path: string;
name: string;
} | undefined;
resourceVersion?: string | undefined;
volume?: number | import("./utility.js").FixedNumber | undefined;
compression?: SoundCompression | undefined;
conversionMode?: number | undefined;
preload?: boolean | undefined;
bitRate?: number | undefined;
sampleRate?: 5512 | 11025 | 22050 | 32000 | 44100 | 48000 | undefined;
bitDepth?: SoundBitDepth | undefined;
audioGroupId?: {
path: string;
name: string;
} | undefined;
duration?: number | import("./utility.js").FixedNumber | undefined;
}>;
export {};
//# sourceMappingURL=YySound.d.ts.map