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@bscotch/stitch

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Stitch: The GameMaker Studio 2 Asset Pipeline Development Kit.

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import { GmlToken } from './GmlToken.js'; import type { GmlTokenLocation } from './GmlTokenLocation.js'; /** * In order to make refactoring GML code easier, in particular when a token * (such as a function name) has changed its type such that any references to * it need to be examined, having a "versioning" system on tokens can make * that possible. For example, renaming a function from 'myFunc' to 'myFunc_v1' * when its inputs or outputs have changed allows for easy identification of * all cases where the old references to that function have not been updated. */ export declare class GmlTokenVersioned extends GmlToken { readonly expectedName?: string | undefined; /** * @param expectedName A function reference may refer to an outdated name for some particular function. * If so, the `expectedName` is the *current* name of that function, which may deviate * from this *reference's* actual name. */ constructor(name: string, location: GmlTokenLocation, expectedName?: string | undefined); get isCorrectVersion(): boolean; toJSON(): { invalidVersion: boolean; name: string; location: GmlTokenLocation<import("../components/resources/Gms2ResourceBase.js").Gms2ResourceBase<{ name: string; resourceType: string; parent: { path: string; name: string; }; resourceVersion: string; "%Name"?: string | undefined; ConfigValues?: Record<string, Record<string, string>> | undefined; tags?: string[] | undefined; }>>; }; } //# sourceMappingURL=GmlTokenVersioned.d.ts.map