@bscotch/stitch
Version:
Stitch: The GameMaker Studio 2 Asset Pipeline Development Kit.
26 lines • 1.27 kB
TypeScript
import { Pathy } from '@bscotch/pathy';
import { GameMakerIssueStatic } from './GameMakerIssue.static.js';
import { GameMakerIssueEnvironment, GameMakerIssueForm, GameMakerIssueUpdateOptions } from './GameMakerIssue.types.js';
import type { StitchProject } from './StitchProject.js';
export declare class GameMakerIssue extends GameMakerIssueStatic {
readonly project: StitchProject;
constructor(project: StitchProject);
get directory(): Pathy<unknown>;
get attachmentsDirectory(): Pathy<unknown>;
get formPath(): Pathy<GameMakerIssueForm>;
get uiLogPath(): Pathy<unknown>;
get envInfoPath(): Pathy<unknown>;
readForm<AllowInvalid = undefined>(allowInvalid?: AllowInvalid): Promise<AllowInvalid extends true ? any : GameMakerIssueForm>;
updateForm(form: Partial<GameMakerIssueForm>): Promise<void>;
compileReport(options?: {
cc?: string;
from?: string;
}): Promise<{
plainText: string;
mailTo: string;
}>;
environment(): Promise<GameMakerIssueEnvironment>;
collectLogs(options?: GameMakerIssueUpdateOptions): Promise<import("./GameMakerEngine.types.js").GameMakerExecutionResults>;
static listIssues(): Promise<Pathy<unknown>[]>;
}
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