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@bscotch/stitch

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Stitch: The GameMaker Studio 2 Asset Pipeline Development Kit.

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import { Pathy } from '@bscotch/pathy'; import { SpritelySubimage } from '@bscotch/spritely'; import { SpriteType, YySprite } from '@bscotch/yy'; import { Spine } from '../../../types/Spine.js'; import type { StitchProjectComms } from '../../StitchProject.js'; import { Gms2ResourceBase, Gms2ResourceBaseParameters } from './Gms2ResourceBase.js'; import { SpriteSyncResult } from './Gms2Sprite.update.js'; export declare class Gms2Sprite extends Gms2ResourceBase<YySprite> { constructor(...setup: Gms2ResourceBaseParameters); get isSpine(): boolean; get textureGroup(): string; set textureGroup(name: string); /** Get the array of current frameIds, in their frame order. */ get frameIds(): string[]; get spriteType(): SpriteType; set spriteType(type: SpriteType); /** Force a layerId. Only updates the YY file, and only if there is only 1 layer. */ setLayerId(layerId: string): this; /** * Update a sprite frame from a source image. If the frame * already has an identical image, this will return `undefined`. */ updateFrameImage(imagePath: string, frameGuid: string): Promise<SpritelySubimage | undefined>; /** * Force the frames of this sprite to match the images * within a folder (non-recursive) */ syncWithSource(spriteDirectoryOrSpineJson: string, isNew: boolean): Promise<SpriteSyncResult>; /** * Create a new sprite * @param subimageDirectory Absolute path to a directory containing the * subimages for this sprite. Will non-recursively * search for png images within that directory * and sort them alphabetically. */ static create(subimageDirectory: string, comms: StitchProjectComms, spriteName?: string, /** Mutated based on outcomes of the sync step. */ results?: Partial<SpriteSyncResult>): Promise<Gms2Sprite>; static createFromSpine(spineJsonFile: Pathy<Spine>, comms: StitchProjectComms, spriteName?: string, /** Mutated based on outcomes of the sync step. */ results?: Partial<SpriteSyncResult>): Promise<Gms2Sprite>; } //# sourceMappingURL=Gms2Sprite.d.ts.map