@bscotch/stitch
Version:
Stitch: The GameMaker Studio 2 Asset Pipeline Development Kit.
29 lines • 1.4 kB
TypeScript
import { SoundChannel, SoundChannelAsString, SoundCompression, SoundCompressionAsString, SoundSampleRate, YySound } from '@bscotch/yy';
import type { StitchProjectComms } from '../../StitchProject.js';
import { Gms2ResourceBase, Gms2ResourceBaseParameters } from './Gms2ResourceBase.js';
export declare class Gms2Sound extends Gms2ResourceBase<YySound> {
constructor(...setup: Gms2ResourceBaseParameters);
get audioFilePathAbsolute(): string;
set sampleRate(rate: SoundSampleRate);
set bitRate(rate: number);
get channels(): SoundChannelAsString;
set channels(channelAsString: SoundChannelAsString);
channelsAsIndex(): SoundChannel;
get compression(): SoundCompressionAsString;
set compression(levelAsString: SoundCompressionAsString);
compressionAsIndex(): SoundCompression;
/** Overwrite this Sound's audio file with an external file. */
replaceAudioFile(externalAudioFilePath: string): this;
get audioGroup(): string;
set audioGroup(name: string);
static get audioGroupIdDefault(): {
name: string;
path: string;
};
/**
* Given a sound file, create a GameMaker Sound asset with default parameter values.
* The resource will be named after the source file.
*/
static create(externalAudioFilePath: string, comms: StitchProjectComms): Promise<Gms2Sound>;
}
//# sourceMappingURL=Gms2Sound.d.ts.map