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@bscotch/stitch

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Stitch: The GameMaker Studio 2 Asset Pipeline Development Kit.

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import paths from '../../utility/paths.js'; export class Gms2Folder { #data; constructor(folder) { this.#data = { ...folder }; } /** The path as seen by a user in the IDE. */ get path() { // e.g. folders/sample_resources/group with spaces and !$@#%()*&.yy return this.#data.folderPath.replace(/^folders\//, '').replace(/.yy$/, ''); } get name() { return this.#data.name; } toJSON() { return { ...this.#data }; } /** * Given a path as seen in the IDE, * get the 'folderPath' field value used in the .yyp and .yy files */ static folderPathFromPath(path) { return `folders/${path}.yy`; } /** * Given a path as seen in the IDE, * get the 'name' field value used in the .yyp and .yy files */ static nameFromPath(path) { return paths.parse(path).name; } static get defaultDataValues() { return { tags: [], order: 1, resourceType: 'GMFolder', resourceVersion: '1.0', }; } } //# sourceMappingURL=Gms2Folder.js.map