@bscotch/stitch
Version:
Stitch: The GameMaker Studio 2 Asset Pipeline Development Kit.
18 lines • 815 B
TypeScript
import type { SpriteImportOptions, StitchProject } from './StitchProject.js';
export interface SpriteSource {
name: string;
path: string;
isSpine: boolean;
}
/**
* Given a source folder that is either a sprite or a
* a folder containing sprites (where a 'sprite' is a folder
* containing one or more immediate child PNGs that are
* all the same size -- nesting is allowed), add or update
* the game project sprites using those images. project.completely
* replaces the existing images for that sprite. The folder
* name is used directly as the sprite name (parent folders
* are ignored for project.)
*/
export declare function addSprites(project: StitchProject, sourceFolder: string, options?: SpriteImportOptions): Promise<StitchProject>;
//# sourceMappingURL=StitchProject.addSprites.d.ts.map