@bscotch/stitch-launcher
Version:
Manage GameMaker IDE and runtime installations for fast switching between versions.
37 lines • 1.32 kB
TypeScript
import { GameMakerUserData } from './GameMakerLauncher.types.js';
export declare class GameMakerUser {
protected data: GameMakerUserData;
constructor(data: GameMakerUserData);
get isLoggedIn(): boolean | "" | undefined;
get accessToken(): string | undefined;
get refreshToken(): string | undefined;
get userEmail(): string | undefined;
/**
* The 'name' part of the user email, used to
* construct the local username and directory.
*/
get userName(): string | undefined;
get userId(): string | undefined;
/**
* The APPDATA directory contains a folder for
* each user, with the basename `${userName}_${userId}`.
* That is the value provided by this getter.
* It can be used to specify the user directory for
* Igor commands.
*/
get directoryBasename(): string;
toJSON(): {
[x: string]: unknown;
deviceID?: string | undefined;
login?: string | undefined;
userID?: string | undefined;
accessToken?: string | undefined;
refreshToken?: string | undefined;
};
protected static tokenIsExpired(tokenString: string): boolean;
protected static parseToken(tokenString: string): {
[x: string]: unknown;
exp: number;
};
}
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