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@bscotch/stitch-launcher

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Manage GameMaker IDE and runtime installations for fast switching between versions.

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import { GameMakerUserData } from './GameMakerLauncher.types.js'; export declare class GameMakerUser { protected data: GameMakerUserData; constructor(data: GameMakerUserData); get isLoggedIn(): boolean | "" | undefined; get accessToken(): string | undefined; get refreshToken(): string | undefined; get userEmail(): string | undefined; /** * The 'name' part of the user email, used to * construct the local username and directory. */ get userName(): string | undefined; get userId(): string | undefined; /** * The APPDATA directory contains a folder for * each user, with the basename `${userName}_${userId}`. * That is the value provided by this getter. * It can be used to specify the user directory for * Igor commands. */ get directoryBasename(): string; toJSON(): { [x: string]: unknown; deviceID?: string | undefined; login?: string | undefined; userID?: string | undefined; accessToken?: string | undefined; refreshToken?: string | undefined; }; protected static tokenIsExpired(tokenString: string): boolean; protected static parseToken(tokenString: string): { [x: string]: unknown; exp: number; }; } //# sourceMappingURL=GameMakerUser.d.ts.map