UNPKG

@bscotch/stitch-launcher

Version:

Manage GameMaker IDE and runtime installations for fast switching between versions.

59 lines 2.7 kB
import { Pathy } from '@bscotch/pathy'; import type { TracedClass } from '@bscotch/utility/browser'; import { GameMakerSearch } from './GameMakerLauncher.types.js'; import { GameMakerRuntime } from './GameMakerRuntime.js'; import { GameMakerRunOptions } from './GameMakerRuntime.types.js'; export * from './GameMakerLauncher.types.js'; export interface GameMakerLauncher extends TracedClass { } export declare class GameMakerLauncher { /** * Open a project with a specified IDE and * Runtime version. If only the IDE version is * specified, its matching Runtime version will * be automatically selected. * * This method will guarantee that it will * *either* successfully open the project with * the target versions, or it will throw an error * and not open anything. In particular, if a * mismatched IDE and Runtime are specified, * and the Runtime is not installed, this method * will throw an error. */ static openProject(projectYypPath: string | Pathy, openProjectOptions: { ideVersion: string; runtimeVersion?: string; programFiles?: string; }): Promise<import("./GameMakerIde.js").GameMakerRunningIde>; static runProject(target: GameMakerRunOptions, runtimeVersion: string, options?: { /** * Runtimes are installed with other runtimes, * but many runtimes have a bug or licensing * issue preventing them from working. You can * specify a specific runtime that *already exists* * to use. */ runtimeInstallerVersion?: string; }): Promise<import("./GameMakerRuntime.types.js").GameMakerExecutionResults>; /** * List the installed Runtime versions * (many Runtime versions can be installed * at the same time, from both beta and stable * channels). Each Runtime comes with its own * GameMaker CLI artifact ("Igor"). */ static listInstalledRuntimes(): Promise<GameMakerRuntime[]>; static findInstalledRuntime(searchParams?: GameMakerSearch): Promise<GameMakerRuntime | undefined>; /** * Install the specified Runtime version. Many * Runtime versions can be installed at the same * time. Installing a runtime makes it available * to be used, but does not make it the *active* * Runtime. * * @param usingVersion - Runtimes are installed using other runtimes. This parameter specifies which runtime to use to install the new one. If not provided, will try to use an existing installed runtime. */ static installRuntime(version: string, usingVersion?: string): Promise<GameMakerRuntime>; } //# sourceMappingURL=GameMakerLauncher.d.ts.map