@bscotch/gml-parser
Version:
A parser for GML (GameMaker Language) files for programmatic manipulation and analysis of GameMaker projects.
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TypeScript
export declare const stringTokens: (import("./tokens.lib.js").TokenType<"UnicodeCharacter"> | import("./tokens.lib.js").TokenType<"HexCharacter"> | import("./tokens.lib.js").TokenType<"OctalCharacter"> | import("./tokens.lib.js").TokenType<"EscapedCharacter"> | import("./tokens.lib.js").TokenType<"Character"> | import("./tokens.lib.js").TokenType<"StringEnd">)[];
export declare const multilineDoubleStringTokens: (import("./tokens.lib.js").TokenType<"MultilineDoubleStringCharacter"> | import("./tokens.lib.js").TokenType<"MultilineDoubleStringEnd">)[];
export declare const multilineSingleStringTokens: (import("./tokens.lib.js").TokenType<"MultilineSingleStringCharacter"> | import("./tokens.lib.js").TokenType<"MultilineSingleStringEnd">)[];
export declare const templateTokens: (import("./tokens.lib.js").TokenType<"UnicodeCharacter"> | import("./tokens.lib.js").TokenType<"HexCharacter"> | import("./tokens.lib.js").TokenType<"OctalCharacter"> | import("./tokens.lib.js").TokenType<"EscapedCharacter"> | import("./tokens.lib.js").TokenType<"TemplateInterpStart"> | import("./tokens.lib.js").TokenType<"TemplateStringCharacter"> | import("./tokens.lib.js").TokenType<"TemplateStringEnd">)[];
//# sourceMappingURL=tokens.strings.d.ts.map