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@bscotch/gml-parser

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A parser for GML (GameMaker Language) files for programmatic manipulation and analysis of GameMaker projects.

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export declare class Flags { protected flags: number; protected setFlag(flag: number, value: boolean): void; protected getFlag(flag: number): boolean; get override(): boolean; set override(override: boolean); get definitive(): boolean; set definitive(definitive: boolean); get asset(): boolean; set asset(asset: boolean); get macro(): boolean; set macro(macro: boolean); get optional(): boolean; set optional(optional: boolean); get instance(): boolean; set instance(instance: boolean); get static(): boolean; set static(static_: boolean); get local(): boolean; set local(local: boolean); get global(): boolean; set global(global: boolean); get parameter(): boolean; set parameter(parameter: boolean); get writable(): boolean; set writable(writable: boolean); get readable(): boolean; get deprecated(): boolean; set deprecated(deprecated: boolean); get mixin(): boolean; set mixin(mixin: boolean); get enum(): boolean; set enum(isEnum: boolean); get enumMember(): boolean; set enumMember(enumMember: boolean); deprecate(deprecated?: boolean): this; } //# sourceMappingURL=signifiers.flags.d.ts.map