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@bscotch/gml-parser

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A parser for GML (GameMaker Language) files for programmatic manipulation and analysis of GameMaker projects.

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import type { IRecognitionException, IToken } from 'chevrotain'; import type { IRange, Range } from './project.location.js'; export type GmlParseError = IRecognitionException & { previousToken?: IToken; }; export type DiagnosticSeverity = 'error' | 'warning' | 'info'; export interface DiagnosticCollections { GLOBAL_SELF: Diagnostic[]; INVALID_OPERATION: Diagnostic[]; JSDOC_MISMATCH: Diagnostic[]; MISSING_EVENT_INHERITED: Diagnostic[]; MISSING_REQUIRED_ARGUMENT: Diagnostic[]; SYNTAX_ERROR: Diagnostic[]; TOO_MANY_ARGUMENTS: Diagnostic[]; UNDECLARED_VARIABLE_REFERENCE: Diagnostic[]; UNDECLARED_GLOBAL_REFERENCE: Diagnostic[]; JSDOC: Diagnostic[]; UNUSED: Diagnostic[]; } export type DiagnosticCollectionName = keyof DiagnosticCollections; export declare class Diagnostic { readonly message: string; readonly location: IRange; readonly severity: DiagnosticSeverity; readonly payload?: any | undefined; readonly $tag = "diagnostic"; constructor(message: string, location: IRange, severity?: DiagnosticSeverity, payload?: any | undefined); static warn(message: string, location: Range, payload?: any): Diagnostic; static error(message: string, location: Range, payload?: any): Diagnostic; static info(message: string, location: Range, payload?: any): Diagnostic; } //# sourceMappingURL=project.diagnostics.d.ts.map