@bscotch/gml-parser
Version:
A parser for GML (GameMaker Language) files for programmatic manipulation and analysis of GameMaker projects.
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TypeScript
import { type Pathy } from '@bscotch/pathy';
import { SpineJson } from './spine.types.js';
export interface SpineSummary<AnimationName extends string = string, EventName extends string = string> {
skinNames: string[];
eventNames: EventName[];
slotNames: string[];
animations: {
name: AnimationName;
duration: number;
events: {
time: number;
name: EventName;
}[];
}[];
}
export declare class Spine<AnimationName extends string = string, SlotName extends string = string, BoneName extends string = string, EventName extends string = string, AttachmentName extends string = string> {
path: Pathy;
protected _content?: SpineJson<AnimationName, SlotName, BoneName, EventName, AttachmentName>;
constructor(path: string | Pathy);
/**
* Compute a simplified summary of the Spine content
* for use in the Sprite Editor UI.
*/
summarize(): Promise<SpineSummary<AnimationName, EventName>>;
getContent(): Promise<SpineJson<AnimationName, SlotName, BoneName, EventName, AttachmentName>>;
reload(): Promise<void>;
}
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