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@bscotch/gml-parser

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A parser for GML (GameMaker Language) files for programmatic manipulation and analysis of GameMaker projects.

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export const vshDefault = `// // Simple passthrough vertex shader // attribute vec3 in_Position; // (x,y,z) //attribute vec3 in_Normal; // (x,y,z) unused in this shader. attribute vec4 in_Colour; // (r,g,b,a) attribute vec2 in_TextureCoord; // (u,v) varying vec2 v_vTexcoord; varying vec4 v_vColour; void main() { vec4 object_space_pos = vec4( in_Position.x, in_Position.y, in_Position.z, 1.0); gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * object_space_pos; v_vColour = in_Colour; v_vTexcoord = in_TextureCoord; } `; export const fshDefault = `// // Simple passthrough fragment shader // varying vec2 v_vTexcoord; varying vec4 v_vColour; void main() { gl_FragColor = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord ); } `; //# sourceMappingURL=shaderDefaults.js.map