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@bscotch/gml-parser

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A parser for GML (GameMaker Language) files for programmatic manipulation and analysis of GameMaker projects.

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import { Pathy } from '@bscotch/pathy'; import { GmlSpec } from './project.spec.js'; import { Type, type StructType } from './types.js'; export declare class Native { readonly globalSelf: StructType; readonly types: Map<string, Type>; protected specs: GmlSpec[]; objectInstanceBase: StructType; protected constructor(globalSelf: StructType, types: Map<string, Type>); protected load(): void; protected loadVariables(spec: GmlSpec): void; protected loadFunctions(spec: GmlSpec): void; protected loadConstants(spec: GmlSpec): void; protected loadStructs(spec: GmlSpec): void; static from(filePaths: Pathy[] | undefined, globalSelf: StructType, types: Map<string, Type>): Promise<Native>; static parse(specFilePath: string): Promise<GmlSpec>; static readonly fallbackGmlSpecPath: Pathy<unknown>; static findHelpLinksFile(ideVersion: string): Promise<Pathy<{ [method: string]: string; }> | undefined>; static listSpecFiles(options: { runtimeVersion?: string; ideVersion?: string; }): Promise<Pathy[]>; } //# sourceMappingURL=project.native.d.ts.map