@brizy/ui
Version:
React elements in Brizy style
86 lines (85 loc) • 3.37 kB
JavaScript
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
return ar;
};
return ownKeys(o);
};
return function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.Lottie = exports.Renderer = void 0;
const lottie_react_1 = require("lottie-react");
const react_1 = __importStar(require("react"));
const classNamesFn_1 = require("../classNamesFn");
var Renderer;
(function (Renderer) {
Renderer["svg"] = "svg";
Renderer["canvas"] = "canvas";
Renderer["html"] = "html";
})(Renderer || (exports.Renderer = Renderer = {}));
const Lottie = ({ isLoop, isAutoplay, animationData, speed = 1, direction = 1, renderer }) => {
const preserveAspectRatio = renderer === Renderer.svg ? "xMidYMid slice" : "xMidYMid meet";
const options = {
loop: isLoop,
autoplay: isAutoplay,
animationData,
// @ts-expect-error lottie-react renderer type is missing canvas
renderer,
rendererSettings: {
preserveAspectRatio,
},
};
const { play, stop, getDuration, goToAndPlay, setSpeed, setDirection, View } = (0, lottie_react_1.useLottie)(options);
const speedRef = (0, react_1.useRef)(speed);
const handleAnimation = (0, react_1.useCallback)(() => {
if (!isAutoplay) {
return stop();
}
// play reverse animation when component mounts
if (direction === -1 && speedRef.current === speed) {
const duration = getDuration(true);
if (duration) {
return goToAndPlay(duration, true);
}
}
speedRef.current = speed;
play();
}, [getDuration, goToAndPlay, play, stop, direction, isAutoplay, speed]);
(0, react_1.useEffect)(() => {
setSpeed(speed);
setDirection(direction);
handleAnimation();
}, [setDirection, setSpeed, handleAnimation, direction, speed]);
return react_1.default.cloneElement(View, {
className: (0, classNamesFn_1.classNames)()("lottie", {
lottie__html: renderer === Renderer.html,
}),
});
};
exports.Lottie = Lottie;