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@brizy/ui

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.Lottie = exports.Renderer = void 0; const lottie_react_1 = require("lottie-react"); const react_1 = __importStar(require("react")); const classNamesFn_1 = require("../classNamesFn"); var Renderer; (function (Renderer) { Renderer["svg"] = "svg"; Renderer["canvas"] = "canvas"; Renderer["html"] = "html"; })(Renderer || (exports.Renderer = Renderer = {})); const Lottie = ({ isLoop, isAutoplay, animationData, speed = 1, direction = 1, renderer }) => { const preserveAspectRatio = renderer === Renderer.svg ? "xMidYMid slice" : "xMidYMid meet"; const options = { loop: isLoop, autoplay: isAutoplay, animationData, // @ts-expect-error lottie-react renderer type is missing canvas renderer, rendererSettings: { preserveAspectRatio, }, }; const { play, stop, getDuration, goToAndPlay, setSpeed, setDirection, View } = (0, lottie_react_1.useLottie)(options); const speedRef = (0, react_1.useRef)(speed); const handleAnimation = (0, react_1.useCallback)(() => { if (!isAutoplay) { return stop(); } // play reverse animation when component mounts if (direction === -1 && speedRef.current === speed) { const duration = getDuration(true); if (duration) { return goToAndPlay(duration, true); } } speedRef.current = speed; play(); }, [getDuration, goToAndPlay, play, stop, direction, isAutoplay, speed]); (0, react_1.useEffect)(() => { setSpeed(speed); setDirection(direction); handleAnimation(); }, [setDirection, setSpeed, handleAnimation, direction, speed]); return react_1.default.cloneElement(View, { className: (0, classNamesFn_1.classNames)()("lottie", { lottie__html: renderer === Renderer.html, }), }); }; exports.Lottie = Lottie;