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@box2d/debug-draw

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Debug drawing helper for @box2d

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"use strict"; // MIT License Object.defineProperty(exports, "__esModule", { value: true }); exports.b2_maxPolygonVertices = exports.b2_lengthUnitsPerMeter = void 0; const config_1 = require("../config"); // Copyright (c) 2019 Erin Catto // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // Tunable Constants /** * You can use this to change the length scale used by your game. * For example for inches you could use 39.4. */ exports.b2_lengthUnitsPerMeter = config_1.settings.lengthUnitsPerMeter; /** * The maximum number of vertices on a convex polygon. You cannot increase * this too much because b2BlockAllocator has a maximum object size. */ exports.b2_maxPolygonVertices = config_1.settings.maxPolygonVertices;