@box2d/debug-draw
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Debug drawing helper for @box2d
46 lines • 1.36 kB
TypeScript
import { b2Sweep } from "../common/b2_math";
import { b2DistanceProxy } from "./b2_distance";
export declare const b2Toi: {
time: number;
maxTime: number;
calls: number;
iters: number;
maxIters: number;
rootIters: number;
maxRootIters: number;
reset(): void;
};
/**
* Input parameters for b2TimeOfImpact
*/
export declare class b2TOIInput {
readonly proxyA: b2DistanceProxy;
readonly proxyB: b2DistanceProxy;
readonly sweepA: b2Sweep;
readonly sweepB: b2Sweep;
tMax: number;
}
export declare enum b2TOIOutputState {
e_unknown = 0,
e_failed = 1,
e_overlapped = 2,
e_touching = 3,
e_separated = 4
}
/**
* Output parameters for b2TimeOfImpact.
*/
export declare class b2TOIOutput {
state: b2TOIOutputState;
t: number;
}
/**
* CCD via the local separating axis method. This seeks progression
* by computing the largest time at which separation is maintained.
* Compute the upper bound on time before two shapes penetrate. Time is represented as
* a fraction between [0,tMax]. This uses a swept separating axis and may miss some intermediate,
* again.
* Note: use b2Distance to compute the contact point and normal at the time of impact.
*/
export declare function b2TimeOfImpact(output: b2TOIOutput, input: b2TOIInput): void;
//# sourceMappingURL=b2_time_of_impact.d.ts.map