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@box2d/debug-draw

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Debug drawing helper for @box2d

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import { b2Sweep } from "../common/b2_math"; import { b2DistanceProxy } from "./b2_distance"; export declare const b2Toi: { time: number; maxTime: number; calls: number; iters: number; maxIters: number; rootIters: number; maxRootIters: number; reset(): void; }; /** * Input parameters for b2TimeOfImpact */ export declare class b2TOIInput { readonly proxyA: b2DistanceProxy; readonly proxyB: b2DistanceProxy; readonly sweepA: b2Sweep; readonly sweepB: b2Sweep; tMax: number; } export declare enum b2TOIOutputState { e_unknown = 0, e_failed = 1, e_overlapped = 2, e_touching = 3, e_separated = 4 } /** * Output parameters for b2TimeOfImpact. */ export declare class b2TOIOutput { state: b2TOIOutputState; t: number; } /** * CCD via the local separating axis method. This seeks progression * by computing the largest time at which separation is maintained. * Compute the upper bound on time before two shapes penetrate. Time is represented as * a fraction between [0,tMax]. This uses a swept separating axis and may miss some intermediate, * again. * Note: use b2Distance to compute the contact point and normal at the time of impact. */ export declare function b2TimeOfImpact(output: b2TOIOutput, input: b2TOIInput): void; //# sourceMappingURL=b2_time_of_impact.d.ts.map