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@box2d/debug-draw

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Debug drawing helper for @box2d

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import { b2Transform } from "../common/b2_math"; import { b2Manifold } from "./b2_collision"; import { b2CircleShape } from "./b2_circle_shape"; import { b2PolygonShape } from "./b2_polygon_shape"; import { b2EdgeShape } from "./b2_edge_shape"; import { b2Readonly } from "../common/b2_readonly"; /** * Compute contact points for edge versus circle. * This accounts for edge connectivity. */ export declare function b2CollideEdgeAndCircle(manifold: b2Manifold, edgeA: b2EdgeShape, xfA: b2Readonly<b2Transform>, circleB: b2CircleShape, xfB: b2Readonly<b2Transform>): void; export declare function b2CollideEdgeAndPolygon(manifold: b2Manifold, edgeA: b2EdgeShape, xfA: b2Readonly<b2Transform>, polygonB: b2PolygonShape, xfB: b2Readonly<b2Transform>): void; //# sourceMappingURL=b2_collide_edge.d.ts.map