@bottobot/td-mcp
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TouchDesigner MCP Server v2.8.0 - 21 MCP tools, 629 operators with clean parameter data, 69 Python API classes, 14 tutorials, 32 workflow patterns. Includes version system, experimental techniques KB, core tool enhancements, and experimental build support
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{
"id": "zed_top",
"name": "ZED TOP",
"displayName": "ZED TOP",
"category": "TOP",
"subcategory": "Filters",
"version": "",
"lastUpdated": "2025-08-07T07:50:12.490Z",
"sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\ZED_TOP.htm",
"url": "",
"description": "OS: This operator is only supported under the Microsoft Windows operating system.",
"summary": "OS: This operator is only supported under the Microsoft Windows operating system.",
"details": "",
"usage": "",
"tips": [],
"warnings": [],
"parameters": [
{
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"description": "When set to 1 the captures the image stream from the camera.",
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"description": "camera - Selects which ZED camera to use.",
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"description": "perspective - - Choose between Left or Right camera.\n\n left - right -",
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"description": "image - - Selects between the Color, Depth, Confidence, Disparity, Normals, Cloud or Spatial Texture modes.\n\n color - Uses the RGB image from the camera. depth - Textures where the value of the pixel is the distance in meters from the camera. confidence - Gives the confidence/certainty of the depth map ranging from 0-1. disparity - Uses the disparity map from the camera. normals - Each RGB pixel of the texture gives the XYZ pixel normal in meters. pointcloud - The texture will be a 32-bit floating point texture where RGB pixel values are XYZ pixel values relative to the color camera, in meters. spatialtexture - Uses the texture extracted during spatial mapping by the ZED .",
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"description": "color - Uses the RGB image from the camera. depth - Textures where the value of the pixel is the distance in meters from the camera. confidence - Gives the confidence/certainty of the depth map ranging from 0-1. disparity - Uses the disparity map from the camera. normals - Each RGB pixel of the texture gives the XYZ pixel normal in meters. pointcloud - The texture will be a 32-bit floating point texture where RGB pixel values are XYZ pixel values relative to the color camera, in meters. spatialtexture - Uses the texture extracted during spatial mapping by the ZED .",
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"label": "Camera Resolution",
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"description": "cameraresolution - - Selects the resolution of the camera capture.\n\n 2208x1242 - 1920x1080 - 1280x720 - 672x376 -",
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"description": "2208x1242 - 1920x1080 - 1280x720 - 672x376 -",
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"name": "Camera FPS",
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"description": "camerafps - Sets the frame rate of the camera capture.",
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"name": "Sensing Mode",
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"description": "sensingmode - - Selects betweem Standard and Fill mode.\n\n standard - Uses depth map that preserves edges and depth accuracy. interpolate - Interpolate between depth edges.",
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"description": "standard - Uses depth map that preserves edges and depth accuracy. interpolate - Interpolate between depth edges.",
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"description": "depthquality - - Selects the depth computation mode of the camera.\n\n performance - Uses minimal resources for computation. quality - Uses high quality depth map requiring more resources. ultra - An even better quality depth map than high, but also requiring even more resources. neural - This use an AI model to refine the depth. On first use the model will need to be optimized for your , which will take serveral minutes. This only needs to occur once per machine.",
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"description": "performance - Uses minimal resources for computation. quality - Uses high quality depth map requiring more resources. ultra - An even better quality depth map than high, but also requiring even more resources. neural - This use an AI model to refine the depth. On first use the model will need to be optimized for your , which will take serveral minutes. This only needs to occur once per machine.",
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"description": "mindepth - Sets the minimum depth in meters that will be computed.",
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"description": "maxdepth - Sets the maximum depth in meters.",
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"description": "toocloseval - For depth pixels that are too close to resolve, this pixel value will be output instead.",
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"description": "toofarval - For depth pixels that are too far to resolve, this pixel value will be output instead.",
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"description": "unknownval - For depth pixels whose depth can not be determined, output this value instead.",
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"description": "depthstabilization - Enables depth stabilization for the camera.",
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"description": "rerange - Enabling this will remap pixel values to 0-1.",
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"name": "Reference Frame",
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"description": "referenceframe - - Select between World and Camera reference frames for the Cloud pixels.\n\n world - The pixel values are with reference to the initial position of the camera. camera - The pixel values are with relative to the current position of the camera.",
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"description": "world - The pixel values are with reference to the initial position of the camera. camera - The pixel values are with relative to the current position of the camera.",
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"description": "resetcameratransform - Resets the camera position used for the reference frame above.",
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"description": "mirrorimage - Flips the image in the y-axis.",
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"name": "Output Resolution",
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"description": "outputresolution - - quickly change the resolution of the 's data.\n\n useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Grow or shrink the input resolution to fit this resolution, while keeping the aspect ratio the same. limit - Limit the input resolution to be not larger than this resolution, while keeping the aspect ratio the same. custom - Directly control the width and height.",
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"description": "useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Grow or shrink the input resolution to fit this resolution, while keeping the aspect ratio the same. limit - Limit the input resolution to be not larger than this resolution, while keeping the aspect ratio the same. custom - Directly control the width and height.",
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"description": "resolution - - Enabled only when the parameter is set to Custom . Some Generators like Constant and Ramp do not use inputs and only use this field to determine their size. The drop down menu on the right provides some commonly used resolutions.\n\n resolutionw - resolutionh -",
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"description": "resolutionw - resolutionh -",
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"description": "resmenu - A drop-down menu with some commonly used resolutions.",
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"name": "Use Global Res Multiplier",
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"description": "resmult - Uses the Global Multiplier found in Edit>Preferences>TOPs. This multiplies all the TOPs resolutions by the set amount. This is handy when working on computers with different hardware specifications. If a project is designed on a desktop workstation with lots of graphics memory, a user on a laptop with only 64MB VRAM can set the Global Multiplier to a value of half or quarter so it runs at an acceptable speed. By checking this checkbox on, this is affected by the global multiplier.",
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"description": "outputaspect - - Sets the image aspect ratio allowing any textures to be viewed in any size. Watch for unexpected results when compositing TOPs with different aspect ratios. (You can define images with non-square pixels using xres, yres, aspectx, aspecty where xres/yres != aspectx/aspecty.)\n\n useinput - Uses the input's aspect ratio. resolution - Uses the aspect of the image's defined resolution (ie 512x256 would be 2:1), whereby each pixel is square. custom - Lets you explicitly define a custom aspect ratio in the Aspect parameter below.",
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"description": "aspect - - Use when Output Aspect parameter is set to Custom Aspect.\n\n aspect1 - aspect2 -",
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"description": "armenu - A drop-down menu with some commonly used aspect ratios.",
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"name": "Input Smoothness",
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"description": "inputfiltertype - - This controls pixel filtering on the input image of the .\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.",
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"description": "nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.",
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"description": "fillmode - - Determine how the image is displayed in the viewer.\nNOTE:To get an understanding of how TOPs work with images, you will want to set this to Native as you lay down TOPs when starting out. This will let you see what is actually happening without any automatic viewer resizing.\n\n\n useinput - Uses the same Fill Viewer settings as it's input. fill - Stretches the image to fit the edges of the viewer. width - Stretches image to fit viewer horizontally. height - Stretches image to fit viewer vertically. best - Stretches or squashes image so no part of image is cropped. outside - Stretches or squashes image so image fills viewer while constraining it's proportions. This often leads to part of image getting cropped by viewer. nativeres - Displays the native resolution of the image in the viewer.",
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"description": "filtertype - - This controls pixel filtering in the viewers.\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. Use this to get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail. When the input is 32-bit float format, only nearest filtering will be used (regardless of what is selected).",
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"description": "npasses - Duplicates the operation of the the specified number of times. For every pass after the first it takes the result of the previous pass and replaces the node's first input with the result of the previous pass. One exception to this is the GLSL TOP when using compute shaders, where the input will continue to be the connected 's image.",
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