@bottobot/td-mcp
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TouchDesigner MCP Server v2.8.0 - 21 MCP tools, 629 operators with clean parameter data, 69 Python API classes, 14 tutorials, 32 workflow patterns. Includes version system, experimental techniques KB, core tool enhancements, and experimental build support
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{
"id": "wireframe_mat",
"name": "Wireframe MAT",
"displayName": "Wireframe MAT",
"category": "MAT",
"subcategory": "Materials",
"version": "",
"lastUpdated": "2025-08-07T07:50:12.321Z",
"sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Wireframe_MAT.htm",
"url": "",
"description": "The Wireframe MAT renders the edges of polygons and curves as lines.",
"summary": "The Wireframe MAT renders the edges of polygons and curves as lines.",
"details": "",
"usage": "",
"tips": [],
"warnings": [],
"parameters": [
{
"id": null,
"name": "Color",
"label": "Color",
"group": "General",
"page": "",
"type": "float",
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"description": "The color of the light reflected from the material.",
"tooltip": "",
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"label": "Red",
"group": "General",
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"description": "colorr - colorg - colorb -",
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"lastUpdated": "2025-08-07T07:50:12.317Z",
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{
"id": null,
"name": "Alpha",
"label": "Alpha",
"group": "General",
"page": "",
"type": "float",
"dataType": "number",
"style": "",
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"description": "alpha - The opacity of the material. This parameter is multiplied by point alpha of the object.",
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{
"id": null,
"name": "Wireframe Mode",
"label": "Wireframe Mode",
"group": "General",
"page": "",
"type": "float",
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"style": "",
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"description": "wireframemode - - Controls what wireframes are rendered.\n\n tesselatedwireframe - This wireframe follows what the actual rendered geometry on the ends up being. This is usually just wired-triangles for any surface, regardless of the original primitive type. topologywireframe - This wireframe follows the original primitive types.",
"tooltip": "",
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{
"id": null,
"name": "OpenGL Tessellated Wire Frame",
"label": "OpenGL Tessellated Wire Frame",
"group": "General",
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"style": "",
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"description": "tesselatedwireframe - This wireframe follows what the actual rendered geometry on the ends up being. This is usually just wired-triangles for any surface, regardless of the original primitive type. topologywireframe - This wireframe follows the original primitive types.",
"tooltip": "",
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{
"id": null,
"name": "Line Width",
"label": "Line Width",
"group": "General",
"page": "",
"type": "float",
"dataType": "number",
"style": "",
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"arraySize": 1,
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"description": "linewidth - The width of the lines displayed in wireframe.",
"tooltip": "",
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"id": null,
"name": "Deform",
"label": "Deform",
"group": "General",
"page": "",
"type": "float",
"dataType": "number",
"style": "",
"defaultValue": null,
"minValue": null,
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"isArray": false,
"arraySize": 1,
"dimensions": 1,
"description": "dodeform - Enables deforms on this material.",
"tooltip": "",
"help": "",
"units": "",
"examples": [],
"isReadOnly": false,
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"id": null,
"name": "Get Bone Data:",
"label": "Get Bone Data:",
"group": "General",
"page": "",
"type": "float",
"dataType": "number",
"style": "",
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"arraySize": 1,
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"description": "deformdata - - Specifies where the deform bone data will be obtained.\n\n sop - mat - deformin -",
"tooltip": "",
"help": "",
"units": "",
"examples": [],
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"isAdvanced": false,
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{
"id": null,
"name": "From a SOP",
"label": "From a SOP",
"group": "General",
"page": "",
"type": "float",
"dataType": "number",
"style": "",
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{
"id": null,
"name": "SOP with Capture Data",
"label": "SOP with Capture Data",
"group": "General",
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"description": "targetsop - Specifies the that contains the deform capture attributes.",
"tooltip": "",
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"id": null,
"name": "pCaptPath Attrib",
"label": "pCaptPath Attrib",
"group": "General",
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"type": "float",
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"description": "pcaptpath - Specifies the name of the pCaptPath attribute to use. When your geometry has been put through a Bone Group SOP, the attributes will be split into names like pCaptPath0, pCaptPath1. You can only render 1 bone group at a time, so this should match the group you are rendering with this material.",
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"label": "pCaptData Attrib",
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"description": "pcaptdata - Much like pCaptPath Attrib.",
"tooltip": "",
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{
"id": null,
"name": "Skeleton Root Path",
"label": "Skeleton Root Path",
"group": "General",
"page": "",
"type": "float",
"dataType": "number",
"style": "",
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"description": "skelrootpath - Specifies the path to the where the root of the skeleton is located.",
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"name": "MAT",
"label": "MAT",
"group": "General",
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"description": "mat - When obtaining deform data from a or a Deform In , this is where that is specified.",
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"id": null,
"name": "Blending (Transparency)",
"label": "Blending (Transparency)",
"group": "General",
"page": "",
"type": "float",
"dataType": "number",
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"description": "blending - This toggle enables and disables blending. However see the wiki article Transparency.",
"tooltip": "",
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{
"id": null,
"name": "Blend Operation",
"label": "Blend Operation",
"group": "General",
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"type": "float",
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"description": "blendop - - \n\n add - subtract - revsubtract - minimum - maximum -",
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"id": null,
"name": "Add",
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"group": "General",
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"id": null,
"name": "Source Color *",
"label": "Source Color *",
"group": "General",
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"description": "srcblend - - This value is multiplied by the color value of the pixel that is being written to the Color-Buffer (also know as the Source Color).\n\n zero - dcol - omdcol - sa - omsa - da - omda - sas - one - constantcol - omconstantcol - constanta - omconstanta -",
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"id": null,
"name": "Destination Color *",
"label": "Destination Color *",
"group": "General",
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"type": "float",
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"description": "destblend - - This value is multiplied by the color value of the pixel currently in the Color-Buffer (also known as the Destination Color).\n\n one - scol - omscol - sa - omsa - da - omda - zero - dcol - omdcol - sas - constantcol - omconstantcol - constanta - omconstanta -",
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"id": null,
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"label": "One",
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"description": "one - scol - omscol - sa - omsa - da - omda - zero - dcol - omdcol - sas - constantcol - omconstantcol - constanta - omconstanta -",
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"id": null,
"name": "Separate Alpha Function",
"label": "Separate Alpha Function",
"group": "General",
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"description": "separatealphafunc - This toggle enables and disables separate blending options for the alpha values.",
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"id": null,
"name": "Alpha Blend Operation",
"label": "Alpha Blend Operation",
"group": "General",
"page": "",
"type": "float",
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"style": "",
"defaultValue": null,
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"description": "blendopa - - \n\n add - subtract - revsubtract - minimum - maximum -",
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"id": null,
"name": "Source Alpha *",
"label": "Source Alpha *",
"group": "General",
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"description": "srcblenda - - This value is multiplied by the alpha value of the pixel that is being written to the Color-Buffer (also know as the Source Alpha).\n\n zero - dcol - omdcol - sa - omsa - da - omda - sas - one - constantcol - omconstantcol - constanta - omconstanta -",
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"id": null,
"name": "Destination Alpha *",
"label": "Destination Alpha *",
"group": "General",
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"description": "destblenda - - This value is multiplied by the alpha value of the pixel currently in the Color-Buffer (also known as the Destination Alpha).\n\n one - scol - omscol - sa - omsa - da - omda - zero - dcol - omdcol - sas - constantcol - omconstantcol - constanta - omconstanta -",
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"name": "Blend Constant Color",
"label": "Blend Constant Color",
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"description": "blendconstant - - \n\n blendconstantr - blendconstantg - blendconstantb -",
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"id": null,
"name": "Post-Mult Color by Alpha",
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"description": "postmultalpha - Multiplies the color by alpha after all other operations have taken place.",
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"id": null,
"name": "Point Color Pre-Multiply",
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"description": "pointcolorpremult - - \n\n alreadypremult - premultinshader -",
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"name": "Depth Test",
"label": "Depth Test",
"group": "General",
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"description": "depthtest - Enables and disables the Depth-Test. If the depth-test is disabled, depths values aren't written to the Depth-Buffer.",
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"description": "depthfunc - - The depth value of the pixel being drawn is compared to the depth value currently in the depth-buffer using this function. If the test passes then the pixel is drawn to the -Buffer. If the test fails the pixel is discarded and no changes are made to the -Buffer.\n\n less - lessorequal - equal - greater - greaterorequal - notequal - always -",
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"name": "Less Than",
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"group": "General",
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"name": "Write Depth Values",
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"description": "depthwriting - If Write Depth Values is on, pixels that pass the depth-test will write their depth value to the Depth-Buffer. If this isn't on then no changes will be made to the Depth-Buffer, regardless of if the pixels drawn pass or fail the depth-test.",
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"id": null,
"name": "Discard Pixels Based on Alpha",
"label": "Discard Pixels Based on Alpha",
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"description": "alphatest - This enables or disables the pixel alpha test.",
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"description": "alphafunc - - This menu works in conjunction with the Alpha Threshold parameter below in determining which pixels to keep based on their alpha value.\n\n less - lessorequal - greater - greaterorequal -",
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"description": "alphathreshold - This value is what the pixel's alpha is compared to to determine if the pixel should be drawn. Pixels with alpha greater than the Alpha Threshold will be drawn. Pixels with alpha less than or equal to the Alpha Threshold will not be drawn.",
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"id": null,
"name": "Wire Frame",
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"description": "wireframe - - Enables and disables wire-frame rendering with the option of OpenGL Tesselated or Topology based wireframes.\n\n off - tesselated - topology -",
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"id": null,
"name": "Cull Face",
"label": "Cull Face",
"group": "General",
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"type": "float",
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