@bottobot/td-mcp
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TouchDesigner MCP Server v2.8.0 - 21 MCP tools, 629 operators with clean parameter data, 69 Python API classes, 14 tutorials, 32 workflow patterns. Includes version system, experimental techniques KB, core tool enhancements, and experimental build support
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JSON
{
"id": "video_device_out_top",
"name": "Video Device Out TOP",
"displayName": "Video Device Out TOP",
"category": "TOP",
"subcategory": "Filters",
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"lastUpdated": "2025-08-07T07:50:11.915Z",
"sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Video_Device_Out_TOP.htm",
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"description": "The Video Device Out TOP routes video to output devices using their native driver libraries.",
"summary": "The Video Device Out TOP routes video to output devices using their native driver libraries.",
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"description": "library - - Select the driver library to use.\n\n blackmagic - Supports driver version 12.x bluefish444 - aja - deltacast -",
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"description": "device - - A menu of available video devices to output to. Set the Library parameter above prior to selecting your device.\n\n V1 -",
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"description": "signalformat - The signal format to output at. This is the resolution and the frame rate, as well as if the frames are progressive or interlaced. Note that when using an interlaced format, the rate refers to fields per second.",
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"description": "outputpixelformat - - Set the pixel format of the output when possible (depends what type of device is used).\tData may be converted to YUV colorspace depending on what the device and settings require.\n\n fixed8 - 8-bit color data, no alpha channel. fixed8key8 - 8-bit color data and 8-bit alpha. This usually means SDI cables where one cable will be the color data and one cable will be the alpha data. fixed10 - 10-bit color data, no alpha. fixed12 -",
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"description": "outputcolorspace - - Set the color space of the data sent out, for supported devices.\n\n yuv422 - YUV 4:2:2. This is the most common color space to send data over SDI wires. It requires lower bandwidth than RGB 4:4:4, but results in some information loss. rgb444 - RGB 4:4:4. This is RGB values taken directly from the without any colorspace conversion (except for possibly pixel format). This requires more bandwidth but doesn't suffer from the information loss that YUV 4:2:2 has.",
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"description": "chop - If you want to embed audio data into the output, put the path to a Time Sliced here.",
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"description": "referencesource - - On AJA devices what input to use as a reference source input.\n\n default - external - sdi1 - sdi2 - sdi3 - sdi4 - sdi5 - sdi6 - sdi7 - sdi8 -",
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"description": "bufferlength - The length in seconds to buffer the audio data, to avoid crackles and pops.",
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"description": "audiobitdepth - - Describes the number of bits of information used for each sample.\n\n 16bit - 32bit -",
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"description": "manualfield - When outputting interlaced video if you are using a source video that is also interlaced, it's likely you'll want to make sure you are keeping the odd/even fields in sync, otherwise the video will look stuttery. You can use the 'odd_field' value in the Info CHOP on the Movie File In TOP or Video Device In TOP to know if the current frame is the odd field or the even field. In general the odd field is the first frame, so you use this value in the First Field parameter to tell the Video Device Out that the current frame is the first field. On the next frame you would put this value to 0 (which is also what the 'odd_frame' will go to) to tell the Video Device Out that the current frame is the 2nd frame, and you now have a complete frame to output. Deinterlacing should be enabled on the Video Device In or Movie File In , so that fields are fed into the network one at a time.",
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"description": "firstfield - Tells the Video Device Out if the current frame being given as it's input is the First or Second field in the final output image, when outputting an interlaced video. Look at the description for Manual Field Control for more information.",
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"description": "timecodeop - Embed timecode into the output. A reference to either a with channels 'hour', 'second', 'minute', 'frame', a with a timecode string in its first cell, or a Timecode Class object.",
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"description": "transfermode - - Controls how the image data is transfered between the and the output card.\n\n automatic - Will choose the best transfer mode for the components installed on the computer. It will choose 'Pinned' when possible, since that is the best performance. default - Transfer will be done in 3 stages. to CPU memory. CPU memory to driver memory. Driver memory to output card. pinned - Transfer will be done in 2 stages. to driver memory. Driver memory to output card.",
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"description": "automatic - Will choose the best transfer mode for the components installed on the computer. It will choose 'Pinned' when possible, since that is the best performance. default - Transfer will be done in 3 stages. to CPU memory. CPU memory to driver memory. Driver memory to output card. pinned - Transfer will be done in 2 stages. to driver memory. Driver memory to output card.",
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"description": "syncoutputs - Only currently supported on the Deltacast FLEX line of cards. This will cause multiple FLEX cards to output their content in sync with each other.",
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"description": "syncgroupindex - For different groups of cards, they can be ganged together into different sync groups by specifying the same index for multiple cards in the same group.",
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"name": "Reset Stats",
"label": "Reset Stats",
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"description": "resetstats - A pulse to reset the statistics in an attached Info CHOP.",
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"name": "Output Resolution",
"label": "Output Resolution",
"group": "General",
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"description": "outputresolution - - quickly change the resolution of the 's data.\n\n useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Fits the width and height to the resolution given below, while maintaining the aspect ratio. limit - The width and height are limited to the resolution given below. If one of the dimensions exceeds the given resolution, the width and height will be reduced to fit inside the given limits while maintaining the aspect ratio. custom - Enables the parameter below, giving direct control over width and height.",
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"description": "useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Fits the width and height to the resolution given below, while maintaining the aspect ratio. limit - The width and height are limited to the resolution given below. If one of the dimensions exceeds the given resolution, the width and height will be reduced to fit inside the given limits while maintaining the aspect ratio. custom - Enables the parameter below, giving direct control over width and height.",
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"name": "Resolution",
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"description": "resolution - - Enabled only when the parameter is set to Custom . Some Generators like Constant and Ramp do not use inputs and only use this field to determine their size. The drop down menu on the right provides some commonly used resolutions.\n\n resolutionw - resolutionh -",
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"description": "resolutionw - resolutionh -",
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"description": "resmenu - A drop-down menu with some commonly used resolutions.",
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"name": "Use Global Res Multiplier",
"label": "Use Global Res Multiplier",
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"description": "resmult - Uses the Global Multiplier found in Edit>Preferences>TOPs. This multiplies all the TOPs resolutions by the set amount. This is handy when working on computers with different hardware specifications. If a project is designed on a desktop workstation with lots of graphics memory, a user on a laptop with only 64MB VRAM can set the Global Multiplier to a value of half or quarter so it runs at an acceptable speed. By checking this checkbox on, this is affected by the global multiplier.",
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"name": "Output Aspect",
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"group": "General",
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"description": "outputaspect - - Sets the image aspect ratio allowing any textures to be viewed in any size. Watch for unexpected results when compositing TOPs with different aspect ratios. (You can define images with non-square pixels using xres, yres, aspectx, aspecty where xres/yres != aspectx/aspecty.)\n\n useinput - Uses the input's aspect ratio. resolution - Uses the aspect of the image's defined resolution (ie 512x256 would be 2:1), whereby each pixel is square. custom - Lets you explicitly define a custom aspect ratio in the Aspect parameter below.",
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"description": "aspect - - Use when Output Aspect parameter is set to Custom Aspect.\n\n aspect1 - aspect2 -",
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"description": "armenu - A drop-down menu with some commonly used aspect ratios.",
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"description": "inputfiltertype - - This controls pixel filtering on the input image of the .\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.",
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"description": "nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.",
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"description": "fillmode - - Determine how the image is displayed in the viewer.\nNOTE:To get an understanding of how TOPs work with images, you will want to set this to Native as you lay down TOPs when starting out. This will let you see what is actually happening without any automatic viewer resizing.\n\n\n useinput - Uses the same Fill Viewer settings as it's input. fill - Stretches the image to fit the edges of the viewer. width - Stretches image to fit viewer horizontally. height - Stretches image to fit viewer vertically. best - Stretches or squashes image so no part of image is cropped. outside - Stretches or squashes image so image fills viewer while constraining it's proportions. This often leads to part of image getting cropped by viewer. nativeres - Displays the native resolution of the image in the viewer.",
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"description": "filtertype - - This controls pixel filtering in the viewers.\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. Use this to get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.",
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{
"id": null,
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