@bottobot/td-mcp
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TouchDesigner MCP Server v2.8.0 - 21 MCP tools, 629 operators with clean parameter data, 69 Python API classes, 14 tutorials, 32 workflow patterns. Includes version system, experimental techniques KB, core tool enhancements, and experimental build support
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{
"id": "transform_chop",
"name": "Transform CHOP",
"displayName": "Transform CHOP",
"category": "CHOP",
"subcategory": "Generators",
"version": "",
"lastUpdated": "2025-08-07T07:50:11.422Z",
"sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Transform_CHOP.htm",
"url": "",
"description": "The Transform CHOP takes transformations in various formats, applied operations to them, and outputs them in various formats. It can be used to:",
"summary": "The Transform CHOP takes transformations in various formats, applied operations to them, and outputs them in various formats. It can be used to:",
"details": "",
"usage": "",
"tips": [],
"warnings": [],
"parameters": [
{
"id": null,
"name": "Custom Input Orders",
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"description": "inxord - - Changing the Transform order will change where things go much the same way as going a block and turning east gets you to a different place than turning east and then going a block. In matrix math terms, if we use the 'multiply vector on the right' (column vector) convention, a transform order of Scale, Rotate, Translate would be written as T * R * S * Position\n\n srt - str - rst - rts - tsr - trs -",
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"name": "Scale Rotate Translate",
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"group": "General",
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"description": "srt - str - rst - rts - tsr - trs -",
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"description": "inrord - - As with transform order (above), changing the order in which the rotations take place will alter the final position and orientation. A Rotation order of Rx Ry Rz would create the final rotation matrix as follows R = Rz * Ry * Rx\n\n xyz - xzy - yxz - yzx - zxy - zyx -",
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"description": "xyz - xzy - yxz - yzx - zxy - zyx -",
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"description": "input0preop - - Operation(s) to apply on the transforms on Input 0, before they are combined with other transforms.\n\n none - No operation is applied. invert - Invert the transform. transpose - Transpose the transform. This only has an effect for matrix format transforms. inverttranspose - Invert and Transpose the transform. The transpose will only be done if the input is a matrix format transform.",
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"description": "none - No operation is applied. invert - Invert the transform. transpose - Transpose the transform. This only has an effect for matrix format transforms. inverttranspose - Invert and Transpose the transform. The transpose will only be done if the input is a matrix format transform.",
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"name": "Input 1 Pre Operation",
"label": "Input 1 Pre Operation",
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"description": "input1preop - - Operation(s) to apply on the transforms on Input 1, before they are combined with other transforms.\n\n none - No operation is applied. invert - Invert the transform. transpose - Transpose the transform. This only has an effect for matrix format transforms. inverttranspose - Invert and Transpose the transform. The transpose will only be done if the input is a matrix format transform.",
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"description": "inputoperation - - The operation that should be applied between transforms coming from Input 0 and Input 1. Refer to the main description of this node for an explanation of how multiple samples and/or transform sets are combined between the two inputs.\n\n input0input1 - The operation will be input1 * input0. It it ordered this way since ultimately the transform is applied to a position/vector in the form input1 * input0 * Position, so the input0 operation is done first. input1input0 - The operation will be input1 * input0. quatlerp - quatslerp -",
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"name": "Input 0, then Input 1",
"label": "Input 0, then Input 1",
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"description": "input0input1 - The operation will be input1 * input0. It it ordered this way since ultimately the transform is applied to a position/vector in the form input1 * input0 * Position, so the input0 operation is done first. input1input0 - The operation will be input1 * input0. quatlerp - quatslerp -",
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"name": "Input Weight",
"label": "Input Weight",
"group": "General",
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"description": "inputweight - Specify the Blend weight for the above 'Input Operation'",
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"name": "Translate",
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"description": "t - - XYZ translation values.\n\n tx - ty - tz -",
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"description": "r - - XYZ rotation, in degrees.\n\n rx - ry - rz -",
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"name": "Scale",
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"description": "s - - XYZ scale to shrink or enlarge the transform.\n\n sx - sy - sz -",
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"name": "Pivot",
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"description": "p - - XYZ pivot to apply the above operations around.\n\n px - py - pz -",
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"name": "Xform Matrix/CHOP/DAT",
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"name": "Multiply Order",
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"description": "multiplyorder - - Controls how the input transform(s) are combined with the transform specified on this page. The below two descriptions use a multiply \"vector on the right\" convention (column vectors).\n\n inputxformpage - The transforms will be combined as Transform Page * Input. xformpageinput - The transforms will be combined as Input * Transform Page.",
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"name": "Input, then Transform Page",
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"description": "inputxformpage - The transforms will be combined as Transform Page * Input. xformpageinput - The transforms will be combined as Input * Transform Page.",
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"description": "Allows you to generate your transform channels by specifying an object you would like to Look At, or point to.",
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"name": "Up Vector",
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"description": "upvector - - When orienting an object, the Up Vector is used to determine where the positive Y axis points.\n\n upvectorx - upvectory - upvectorz -",
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"name": "Forward Direction",
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"description": "forwarddir - - Sets which axis and direction is considered the forward direction.\n\n posx - negx - posy - negy - posz - negz -",
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"description": "posx - negx - posy - negy - posz - negz -",
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"name": "Pre Operation",
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"description": "preop - - Operation(s) to apply on the transform generated by Transform/Rotate/Scale/Pivot parameters, before it is combined with other transforms. Done before combining with the Xform Matrix and Look At.\n\n none - No operation. invert - Invert the transform.",
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"name": "Operation",
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"description": "operation - - Controls how the input transform(s) are combined with the transform specified on this page. The below two descriptions use a multiply \"vector on the right\" convention (column vectors).\n\n inputxformpage - xformpageinput - quatlerp - quatslerp -",
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"name": "Weight",
"label": "Weight",
"group": "General",
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"type": "float",
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"description": "weight - Specify the Blend weight for the above 'Operation'",
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"description": "postop - - Optionally applied one last operation to the final generated transform before it is output.\n\n none - No operation. invert - Invert the transform. transpose - Transpose the transform. This only has an effect for matrix format transforms. inverttranspose - Invert and Transpose the transform. The transpose will only be done if the input is a matrix format transform.",
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"name": "Output",
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"description": "output - - Specify the format the transform will be output in.\n\n transform - The standard Translate, Rotate and Scale channels. t[xyz], r[xyz], s[xyz]. Will also include xord and rord channels for Transform and Rotate Order, unless 'Include Order Channels' is turned off. transformquat - Translate, Quaternion (for rotation) and Scale channels. t[xyz], q[xyzw], s[xyz]. Will also include xord channel for Transform Order, unless 'Include Order Channels' is turned off. mat - 16 channels for a 4x4 matrix. The channels will be output in column-by-column order. That is, with the last 4 channels being the 'translate' portion of the matrix. mat3 - 9 channels for a 3x3 matrix. This includes the rotation and the scale, but not the translation. position - The final position of the transform in space. This doesn't include any orientation information.",
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"name": "Transform (Euler)",
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"description": "transform - The standard Translate, Rotate and Scale channels. t[xyz], r[xyz], s[xyz]. Will also include xord and rord channels for Transform and Rotate Order, unless 'Include Order Channels' is turned off. transformquat - Translate, Quaternion (for rotation) and Scale channels. t[xyz], q[xyzw], s[xyz]. Will also include xord channel for Transform Order, unless 'Include Order Channels' is turned off. mat - 16 channels for a 4x4 matrix. The channels will be output in column-by-column order. That is, with the last 4 channels being the 'translate' portion of the matrix. mat3 - 9 channels for a 3x3 matrix. This includes the rotation and the scale, but not the translation. position - The final position of the transform in space. This doesn't include any orientation information.",
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"name": "Determinant",
"label": "Determinant",
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"description": "determ - When outputting a matrix, it's determinant can also be output by enabling this parameter.",
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"name": "Un-matched Channels",
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"group": "General",
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"description": "unmatchedchans - - Controls how channels that don't match the naming convention for the various transform format are treated.\n\n warn - Give a warning if transform channels that don't match any of the naming convenstions are found. ignore - Ignore (give no warning) if channels that don't match the naming convention are found. delete - Delete all channels that don't match any of the naming conventions.",
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"description": "warn - Give a warning if transform channels that don't match any of the naming convenstions are found. ignore - Ignore (give no warning) if channels that don't match the naming convention are found. delete - Delete all channels that don't match any of the naming conventions.",
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"name": "Custom Output Orders",
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"description": "custoutputorders - By default the output transforms will use the orders given on teh Transform page. Enabling this allows for custom orders to be used for the transform that is output. This doesn't change the transform itself, but the values of the channels will likely change since they are combined in a different order to obtain the same overall transform.",
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"description": "includeorderchans - Specified if the 'xord' and 'rord' channels should be output from this node. 'xord' will be output for 'Transform (Euler)' and 'Transform (Quaternion)' modes. 'rord' will be output for the 'Transform (Euler)' mode. The matrix and position modes do not include orders.",
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"name": "Continuous Rotations",
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"description": "continuousrotations - In the case the input has multiple samples, this will attempt to keep rotations of neighbouring samples continuous. Basically, it tries to avoid 360 degree jumps. 360-> 361 instead of 360 -> 1 (which is the same two rotations.",
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"name": "Use Rotation Hint",
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"description": "usehint - An initial rotation hint given in r[xyz] degrees to try to stay continuous against. Turning this on and using the parameter below allows you to specify approximate starting values for the rotation channels produced. This allows you to change the rotation channel solution to a specific starting point (e.g. for camera output control).",
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"description": "hint - - Specify approximate starting values for the rotation channels produced.\n\n hintx - hinty - hintz -",
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"name": "Time Slice",
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"group": "General",
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"type": "float",
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"description": "timeslice - Turning this on forces the channels to be \"Time Sliced\". A is the time between the last cook frame and the current cook frame.",
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"name": "Scope",
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