@bottobot/td-mcp
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TouchDesigner MCP Server v2.8.0 - 21 MCP tools, 629 operators with clean parameter data, 69 Python API classes, 14 tutorials, 32 workflow patterns. Includes version system, experimental techniques KB, core tool enhancements, and experimental build support
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{
"id": "render_pass_top",
"name": "Render Pass TOP",
"displayName": "Render Pass TOP",
"category": "TOP",
"subcategory": "Filters",
"version": "",
"lastUpdated": "2025-08-07T07:50:08.618Z",
"sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Render_Pass_TOP.htm",
"url": "",
"description": "The Render Pass TOP is used along with a Render TOP to achieve multipass rendering. It can build upon its inputs render by using the existing depth/color information in the framebuffers, or it can optionally clear one or both of the depth/color buffers before it does its render.",
"summary": "The Render Pass TOP is used along with a Render TOP to achieve multipass rendering. It can build upon its inputs render by using the existing depth/color information in the framebuffers, or it can opt",
"details": "",
"usage": "",
"tips": [],
"warnings": [],
"parameters": [
{
"id": null,
"name": "Render/RenderPass TOP",
"label": "Render/RenderPass TOP",
"group": "General",
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"description": "Parameter of this operator. See operator description for details.",
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"lastUpdated": "2025-08-07T07:50:08.606Z",
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{
"id": null,
"name": "Camera",
"label": "Camera",
"group": "General",
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"description": "camera - Specifies which Cameras to look through when rendering the scene.",
"tooltip": "",
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"isReadOnly": false,
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{
"id": null,
"name": "Geometry",
"label": "Geometry",
"group": "General",
"page": "",
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"description": "geometry - Specifies which Geometry will be included in the rendered scene. You can use Pattern Matching to specify objects using patterns. Example: geo* ^geo7 will render all Geometry components whose names start with geo except geo7.",
"tooltip": "",
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{
"id": null,
"name": "Lights",
"label": "Lights",
"group": "General",
"page": "",
"type": "float",
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"description": "lights - Specifies which Lights will be used to render the scene. You can use Pattern Matching here as well.",
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{
"id": null,
"name": "Clear to Camera Color",
"label": "Clear to Camera Color",
"group": "General",
"page": "",
"type": "float",
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"description": "cleartocamcolor - Clears the values that are currently in the color buffer (coming from the that is wired to the input of this node).",
"tooltip": "",
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"id": null,
"name": "Clear Depth Buffer",
"label": "Clear Depth Buffer",
"group": "General",
"page": "",
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"description": "cleardepth - Clears the values that are currently in the depth buffer (coming from the that is wired to the input of this node).",
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"id": null,
"name": "Positive Sides",
"label": "Positive Sides",
"group": "General",
"page": "",
"type": "float",
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"style": "",
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"description": "posside - - When Render Mode is Cube Map, specify which sides if the cube map are rendered, +X, +Y, or +Z.\n\n possidex - possidey - possidez -",
"tooltip": "",
"help": "",
"units": "",
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"name": "Negative Sides",
"label": "Negative Sides",
"group": "General",
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"type": "float",
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"description": "negside - - When Render Mode is Cube Map, specify which sides if the cube map are rendered, -X, -Y, or -Z.\n\n negsidex - negsidey - negsidez -",
"tooltip": "",
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"units": "",
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"name": "Transparency",
"label": "Transparency",
"group": "General",
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"type": "float",
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"description": "transparency - - Refer to to the same parameter in the Render TOPs help page.\n\n sortedblending - orderind - alphatocoverage -",
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"id": null,
"name": "Sorted Draw with Blending",
"label": "Sorted Draw with Blending",
"group": "General",
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"type": "float",
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"description": "sortedblending - orderind - alphatocoverage -",
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"id": null,
"name": "Depth Peel",
"label": "Depth Peel",
"group": "General",
"page": "",
"type": "float",
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"description": "depthpeel - Refer to to the same parameter in the Render TOPs help page.",
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"isReadOnly": false,
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"id": null,
"name": "Transparency/Peel Layers",
"label": "Transparency/Peel Layers",
"group": "General",
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"type": "float",
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"description": "transpeellayers - Refer to to the same parameter in the Render TOPs help page.",
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"name": "Render",
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"description": "render - Enables rendering; 1 = on, 0 = off.",
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"name": "Dither",
"label": "Dither",
"group": "General",
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"description": "dither - Dithers the rendering to help deal with banding and other artifacts created by precision limitations of 8-bit displays.",
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"id": null,
"name": "Color Output Needed",
"label": "Color Output Needed",
"group": "General",
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"description": "coloroutputneeded - This is an optimization if you don't actually need the color result from this pass. Turning this off avoids a copy from the offscreen render buffer to the 's texture. When anti-aliasing is enabled turning this off will also avoid 'resolving' the anti-aliasing.",
"tooltip": "",
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{
"id": null,
"name": "Draw Depth Only",
"label": "Draw Depth Only",
"group": "General",
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"type": "float",
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"description": "drawdepthonly - This will cause the render to only draw depth values to the depth buffer. No color values will be created. To make use of the depth buffer, use the Depth TOP.",
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"isReadOnly": false,
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"name": "Allow Blending for Extra Buffers",
"label": "Allow Blending for Extra Buffers",
"group": "General",
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"type": "float",
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"description": "allowbufblending - - Controls if blending (as enabled by the common page setting) will be enabled for extra buffers beyond the first one. Often the extra buffers are used to write other types of information such as normals or positions, where blending wouldn't be desirable.\n\n off - on - useinput -",
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"name": "Cull Face",
"label": "Cull Face",
"group": "General",
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"description": "cullface - - Front Faces, Back Faces, Both Faces, Neither. Will cause the render to avoid rendering certain polygon faces depending on their orientation to the camera. Refer to Back-Face Culling for more information.\n\n neither - backfaces - frontfaces - bothfaces -",
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"description": "neither - backfaces - frontfaces - bothfaces -",
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"id": null,
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"group": "General",
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"description": "overridemat - This allows you to specific a material that will be applied to every Geometry that is rendered in the Render . It is useful for pre-processing passes where we are outputting infoformation about the geometry rather then lighting them and outputting RGB.",
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"name": "Polygon Depth Offset",
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"description": "polygonoffset - This feature pushes the polygons back into space a tiny fraction. This is useful when you are rendering two polygons directly ontop of each other and are experiencing Z-Fighting. Refer to Polygon Depth Offset for more information. This is also an important feature when doing shadows.",
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"description": "polygonoffsetfactor - Refer to to the same parameter in the Render TOPs help page.",
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"description": "polygonoffsetunits - Refer to to the same parameter in the Render TOPs help page.",
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{
"id": null,
"name": "Display Overdraw",
"label": "Display Overdraw",
"group": "General",
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"type": "float",
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"description": "overdraw - This feature visually shows the overdraw in the scene. Refer to the Early Depth-Test article for more information. In particular the Analyzing Overdraw section.",
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"label": "Overdraw Limit",
"group": "General",
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"type": "float",
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"description": "overdrawlimit - This value quantizes the outputted color value to some # of overdraws. Refer to the Early Depth-Test for more information.",
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"isReadOnly": false,
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"name": "Crop Left",
"label": "Crop Left",
"group": "General",
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"type": "float",
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"description": "cropleft - Positions the left edge of the rendered image.",
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"description": "pixels - fraction - fractionaspect -",
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"type": "float",
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"description": "cropright - Positions the right edge of the rendered image.",
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"description": "croprightunit - - Select the units for this parameter from Pixels, Fraction (0-1), Fraction Aspect (0-1 considering aspect ratio).\n\n pixels - fraction - fractionaspect -",
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"description": "cropbottom - Positions the bottom edge of the rendered image.",
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"description": "cropbottomunit - - Select the units for this parameter from Pixels, Fraction (0-1), Fraction Aspect (0-1 considering aspect ratio).\n\n pixels - fraction - fractionaspect -",
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"id": null,
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"description": "croptop - Positions the top edge of the rendered image.",
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"id": null,
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"description": "sampler - \n\n\n\n sampler0name - This is the sampler name that the GLSL program will use to sample from this . The samplers need to be declared as the same dimensions as the (sampler2D for a 2D , sampler3D for 3D ).\n\n\n\n sampler0top - - This is the that will be referenced by the above sampler name above it.\n\n sampler0extendu - - \n\n hold - zero - repeat - mirror -\n\n sampler0extendv - - \n\n hold - zero - repeat - mirror -\n\n sampler0extendw - - \n\n hold - zero - repeat - mirror -\n\n sampler0filter - - \n\n nearest - linear - mipmaplinear -\n\n sampler0anisotropy - - \n\n off - 2x - 4x - 8x - 16x -",
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"description": "sampler0name - This is the sampler name that the GLSL program will use to sample from this . The samplers need to be declared as the same dimensions as the (sampler2D for a 2D , sampler3D for 3D ).",
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"description": "sampler0top - - This is the that will be referenced by the above sampler name above it.\n\n sampler0extendu - - \n\n hold - zero - repeat - mirror -\n\n sampler0extendv - - \n\n hold - zero - repeat - mirror -\n\n sampler0extendw - - \n\n hold - zero - repeat - mirror -\n\n sampler0filter - - \n\n nearest - linear - mipmaplinear -\n\n sampler0anisotropy - - \n\n off - 2x - 4x - 8x - 16x -",
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"description": "nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.",
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"name": "Fill Viewer",
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"description": "fillmode - - Determine how the image is displayed in the viewer.\nNOTE:To get an understanding of how TOPs work with images, you will want to set this to Native as you lay down TOPs when starting out. This will let you see what is actually happening without any automatic viewer resizing.\n\n\n useinput - Uses the same Fill Viewer settings as it's input. fill - Stretches the image to fit the edges of the viewer. width - Stretches image to fit viewer horizontally. height - Stretches image to fit viewer vertically. best - Stretches or squashes image so no part of image is cropped. outside - Stretches or squashes image so image fills viewer while constraining it's proportions. This often leads to part of image getting cropped by viewer. nativeres - Displays the native resolution of the image in the viewer.",
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"name": "Viewer Smoothness",
"label": "Viewer Smoothness",
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"description": "filtertype - - This controls pixel filtering in the viewers.\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. Use this to get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.",
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"id": null,
"name": "Passes",
"label": "Passes",
"group": "General",
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"description": "npasses - Duplicates the operation of the the specified number of times. Making this larger than 1 is essentially the same as taking the output from each pass, and passing it into the first input of the node and repeating the process. Other inputs and parameters remain the same for each pass.",
"tooltip": "",
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},
{
"id": null,
"name": "Channel Mask",
"label": "Channel Mask",
"group": "General",
"page": "",
"type": "float",
"dataType": "number",
"style": "",
"defaultValue": null,
"minValue": null,
"maxValue": null,
"step": null,
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"allowCustom": false,
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"arraySize": 1,
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"description": "chanmask - Allows you to choose which channels (R, G, B, or A) the will operate on. All channels are selected by default.",
"tooltip": "",
"help": "",
"units": "",
"examples": [],
"isReadOnly": false,
"isAdvanced": false,
"isHidden": false,
"isAnimatable": true,
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"order": 0,
"isVisible": true,
"conditionalDisplay": null,
"isValid": true,
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"lastUpdated": "2025-08-07T07:50:08.618Z",
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{
"id": null,
"name": "Pixel Format",
"label": "Pixel Format",
"group": "General",
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"type": "float",
"dataType": "number",
"style": "",
"defaultValue": null,
"minValue": null,
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"step": null,
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"allowCustom": false,
"maxLength": null,
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"isArray": false,
"arraySize": 1,
"dimensions": 1,
"description": "Pixel Format parameter.",
"tooltip": "",
"help": "",
"units": "",
"examples": [],
"isReadOnly": false,
"isAdvanced": false,
"isHidden": false,
"isAnimatable": true,
"isExpression": false,
"isPython": false,
"dependsOn": [],
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"expressionLanguage": "",
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"order": 0,
"isVisible": true,
"conditionalDisplay": null,
"isValid": true,
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"lastUpdated": "2025-08-07T07:50:08.618Z",
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"relatedOperators": [],
"workflowPatterns": [],
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"processingDate": "2025-08-07T07:50:08.618Z",
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