@bottobot/td-mcp
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TouchDesigner MCP Server v2.8.0 - 21 MCP tools, 629 operators with clean parameter data, 69 Python API classes, 14 tutorials, 32 workflow patterns. Includes version system, experimental techniques KB, core tool enhancements, and experimental build support
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JSON
{
"id": "ramp_top",
"name": "Ramp TOP",
"displayName": "Ramp TOP",
"category": "TOP",
"subcategory": "Generators",
"version": "Available since TouchDesigner 2018+",
"lastUpdated": "2025-08-07T07:50:08.111Z",
"sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Ramp_TOP.htm",
"url": "",
"description": "The Ramp TOP allows you to interactively create vertical, horizontal, radial, and circular ramps. Using the ramp bar and the color picker, you can add as many color tabs to the ramp as you like, each with its own color and alpha values. Click on a color tab to select it and change its color. Click elsewhere on the ramp bar to add another color keyframe. Drag a color tab off the ramp bar to delete it.",
"summary": "The Ramp TOP allows you to interactively create vertical, horizontal, radial, and circular ramps. Using the ramp bar and the color picker, you can add as many color tabs to the ramp as you like, each ",
"details": "",
"usage": "",
"tips": [
"Use Ramp TOP to create gradient textures for color lookup or masking.",
"Set Type to 'Radial' for circular gradients, 'Linear' for directional gradients.",
"Combine with Lookup TOP to create color-mapped visualizations."
],
"warnings": [],
"parameters": [
{
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"name": "DAT",
"label": "DAT",
"group": "General",
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"color"
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"description": "Specifies the which defines the entries in the ramp.",
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"lastUpdated": "2025-08-07T07:50:08.101Z",
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"label": "Type",
"group": "General",
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"arraySize": 1,
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"description": "type - - The type of ramp, choose between vertical, horizontal, radial, and circular.\n\n vertical - horizontal - radial - circular -",
"tooltip": "",
"help": "",
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"isReadOnly": false,
"isAdvanced": false,
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{
"id": null,
"name": "Vertical",
"label": "Vertical",
"group": "General",
"page": "",
"type": "float",
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"description": "vertical - horizontal - radial - circular -",
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"name": "Position",
"label": "Position",
"group": "General",
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"description": "position - - Sets the center point for radial and circular ramps.\n\nposition1 -position2 -",
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{
"id": null,
"name": "Phase",
"label": "Phase",
"group": "General",
"page": "",
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"description": "phase - Offsets the beginning of the ramp.",
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{
"id": null,
"name": "Period",
"label": "Period",
"group": "General",
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"description": "period - Adjusts the length of the ramp, similar to a UV scaling.",
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"id": null,
"name": "Extend Left",
"label": "Extend Left",
"group": "General",
"page": "",
"type": "float",
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"description": "extendleft - - Sets the extend (or repeat) conditions of the ramp beyond the defined range. This parameter determines what happens at the edges of the ramp.\n\n hold - The pixel values past the left/right edges of the ramp continue to extend past that edge. blockclamptoblack - The pixel values past the left/right edges of the ramp are black (RGBA = 0,0,0,1). zero - The pixel values past the left/right edges of the ramp are zero (RGBA = 0,0,0,0). repeat - The image is repeated past the left/right edges of the ramp. mirror - The image is mirrored past the left/right edges of the ramp.",
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"name": "Hold",
"label": "Hold",
"group": "General",
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"description": "hold - The pixel values past the left/right edges of the ramp continue to extend past that edge. blockclamptoblack - The pixel values past the left/right edges of the ramp are black (RGBA = 0,0,0,1). zero - The pixel values past the left/right edges of the ramp are zero (RGBA = 0,0,0,0). repeat - The image is repeated past the left/right edges of the ramp. mirror - The image is mirrored past the left/right edges of the ramp.",
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"name": "Extend Right",
"label": "Extend Right",
"group": "General",
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"description": "extendright - - Sets the extend (or repeat) conditions of the ramp beyond the defined range. This parameter determines what happens at the edges of the ramp.\n\n sameasleft - hold - The pixel values past the left/right edges of the ramp continue to extend past that edge. black - The pixel values past the left/right edges of the ramp are black (RGBA = 0,0,0,1). zero - The pixel values past the left/right edges of the ramp are zero (RGBA = 0,0,0,0). repeat - The image is repeated past the left/right edges of the ramp. mirror - The image is mirrored past the left/right edges of the ramp.",
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"id": null,
"name": "Same as Left",
"label": "Same as Left",
"group": "General",
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"description": "sameasleft - hold - The pixel values past the left/right edges of the ramp continue to extend past that edge. black - The pixel values past the left/right edges of the ramp are black (RGBA = 0,0,0,1). zero - The pixel values past the left/right edges of the ramp are zero (RGBA = 0,0,0,0). repeat - The image is repeated past the left/right edges of the ramp. mirror - The image is mirrored past the left/right edges of the ramp.",
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"id": null,
"name": "Interpolate Notches",
"label": "Interpolate Notches",
"group": "General",
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"description": "interp - - Change type of interpolation between the color keyframes in the ramp.\n\n step - No interpolation, ramp steps from value to value. linear - Linear interpolation between keyframes. easeineaseout - Ease in/out interpolation between keyframes. hermite - Hermite interpolation between keyframes.",
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"description": "step - No interpolation, ramp steps from value to value. linear - Linear interpolation between keyframes. easeineaseout - Ease in/out interpolation between keyframes. hermite - Hermite interpolation between keyframes.",
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"id": null,
"name": "Curve Tension",
"label": "Curve Tension",
"group": "General",
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"description": "tension - Only enabled when using Hermite interpolation. Adjusts the tension bias of the Hermite curve used for interpolation.",
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"name": "Anti-Alias",
"label": "Anti-Alias",
"group": "General",
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"description": "antialias - Sets level of anti-aliasing for Radial and Circular type ramps.",
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"isReadOnly": false,
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"description": "fitaspect - - Adjusts the fit of Radial and Circular type ramps based on aspect ratio.\n\n fill - fithorz - fitvert - fitbest -",
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"isReadOnly": false,
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"name": "Dither",
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"description": "dither - Dithers the ramp to help deal with banding and other artifacts created by precision limitations.",
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"name": "Multiply RGB by Alpha",
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"description": "multrgbbyalpha - Premultiplies the image.",
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"name": "Comp Over Input",
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"description": "compoverinput - Turning this On will composite the input with the image.",
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"name": "Add",
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"description": "(input1.rgba * input2.a) + (input2.rgba * (1.0 - input1.a)) average - (input1.rgba + input2.rgba)/2 brightest - burncolor - burnlinear - chromadifference - color - darkercolor - difference - absoluteValue(input1.rgb - input2.rgb). Alpha always equals 1.0 dimmest - divide - input1.rgba / input2.rgba dodge - exclude - freeze - glow - hardlight - hardmix - heat - hue - inside - input1.rgba * clamp(input2.a, 0.0, 1.0) insideluminance - inverse - lightercolor - luminancedifference - maximum - max(in",
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"name": "Swap Order",
"label": "Swap Order",
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"description": "swaporder - Swaps the order of the composite with the input.",
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"name": "Output Resolution",
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"description": "outputresolution - - quickly change the resolution of the 's data.\n\n useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Grow or shrink the input resolution to fit this resolution, while keeping the aspect ratio the same. limit - Limit the input resolution to be not larger than this resolution, while keeping the aspect ratio the same. custom - Directly control the width and height.",
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"description": "useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Grow or shrink the input resolution to fit this resolution, while keeping the aspect ratio the same. limit - Limit the input resolution to be not larger than this resolution, while keeping the aspect ratio the same. custom - Directly control the width and height.",
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"name": "Resolution",
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"description": "resolution - - Enabled only when the parameter is set to Custom . Some Generators like Constant and Ramp do not use inputs and only use this field to determine their size. The drop down menu on the right provides some commonly used resolutions.\n\n resolutionw - resolutionh -",
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"description": "resolutionw - resolutionh -",
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"description": "resmenu - A drop-down menu with some commonly used resolutions.",
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"name": "Use Global Res Multiplier",
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"description": "resmult - Uses the Global Multiplier found in Edit>Preferences>TOPs. This multiplies all the TOPs resolutions by the set amount. This is handy when working on computers with different hardware specifications. If a project is designed on a desktop workstation with lots of graphics memory, a user on a laptop with only 64MB VRAM can set the Global Multiplier to a value of half or quarter so it runs at an acceptable speed. By checking this checkbox on, this is affected by the global multiplier.",
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"name": "Output Aspect",
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"description": "outputaspect - - Sets the image aspect ratio allowing any textures to be viewed in any size. Watch for unexpected results when compositing TOPs with different aspect ratios. (You can define images with non-square pixels using xres, yres, aspectx, aspecty where xres/yres != aspectx/aspecty.)\n\n useinput - Uses the input's aspect ratio. resolution - Uses the aspect of the image's defined resolution (ie 512x256 would be 2:1), whereby each pixel is square. custom - Lets you explicitly define a custom aspect ratio in the Aspect parameter below.",
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"description": "aspect - - Use when Output Aspect parameter is set to Custom Aspect.\n\n aspect1 - aspect2 -",
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"description": "armenu - A drop-down menu with some commonly used aspect ratios.",
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"name": "Input Smoothness",
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"description": "inputfiltertype - - This controls pixel filtering on the input image of the .\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.",
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"description": "nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.",
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"description": "fillmode - - Determine how the image is displayed in the viewer.\nNOTE:To get an understanding of how TOPs work with images, you will want to set this to Native as you lay down TOPs when starting out. This will let you see what is actually happening without any automatic viewer resizing.\n\n\n useinput - Uses the same Fill Viewer settings as it's input. fill - Stretches the image to fit the edges of the viewer. width - Stretches image to fit viewer horizontally. height - Stretches image to fit viewer vertically. best - Stretches or squashes image so no part of image is cropped. outside - Stretches or squashes image so image fills viewer while constraining it's proportions. This often leads to part of image getting cropped by viewer. nativeres - Displays the native resolution of the image in the viewer.",
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"description": "filtertype - - This controls pixel filtering in the viewers.\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. Use this to get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail. When the input is 32-bit float format, only nearest filtering will be used (regardless of what is selected).",
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"description": "npasses - Duplicates the operation of the the specified number of times. For every pass after the first it takes the result of the previous pass and replaces the node's first input with the result of the previous pass. One exception to this is the GLSL TOP when using compute shaders, where the input will continue to be the connected 's image.",
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"label": "Pixel Format",
"group": "General",
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"title": "Create Gradient Ramp",
"code": "# Configure Ramp TOP\nramp = op('ramp1')\nramp.par.type = 'linear' # or 'radial', 'circular'\nramp.par.phase = 0\nramp.par.period = 1",
"description": "Create a linear gradient ramp"
}
],
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"images": [],
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"tags": [
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