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TouchDesigner MCP Server v2.8.0 - 21 MCP tools, 629 operators with clean parameter data, 69 Python API classes, 14 tutorials, 32 workflow patterns. Includes version system, experimental techniques KB, core tool enhancements, and experimental build support
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{
"id": "polyreduce_sop",
"name": "Polyreduce SOP",
"displayName": "Polyreduce SOP",
"category": "SOP",
"subcategory": "Generators",
"version": "",
"lastUpdated": "2025-08-07T07:50:07.797Z",
"sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Polyreduce_SOP.htm",
"url": "",
"description": "The Polyreduce SOP reduces a high detail polygonal model into one consisting of fewer polygons. The second input's polygons represent feature edges. They are matched to the input mesh by point numbers.",
"summary": "The Polyreduce SOP reduces a high detail polygonal model into one consisting of fewer polygons. The second input's polygons represent feature edges. They are matched to the input mesh by point numbers",
"details": "",
"usage": "",
"tips": [],
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{
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"description": "method - - Select how to reduce the number of polygons from the following methods.\n\n percentage - Choose reduction level with a percentage. number - Choose reduction level by number of polygons. distance - Reduce polygons based on distance to an object.",
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"description": "percentage - Specify the percentage of polygons to keep when Method set to 'Percentage'.",
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"description": "numpolys - Specify the number of polygons to keep when Method set to 'Number'.",
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"description": "obj - The object to use as a reference.",
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"name": "Dist. Threshhold",
"label": "Dist. Threshhold",
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"description": "distance - The world distance at which the polygons should be left at full detail.",
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"description": "minpercent - A lower bound to the level of reduction.",
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{
"id": null,
"name": "Stiffen Border",
"label": "Stiffen Border",
"group": "General",
"page": "",
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"description": "borderweight - Without any constraints, the edges of planar surfaces can erode. This controls a bias which penalizes such erosion.",
"tooltip": "",
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{
"id": null,
"name": "Stiffen Features",
"label": "Stiffen Features",
"group": "General",
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"description": "creaseweight - The amount of penalty to add to the feature edges being eroded.",
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{
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"name": "Equalize Edges",
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"description": "lengthweight - This bias penalizes the removal of long edges. It tends to reduce high aspect ratio triangles at the expense of more uniform reduction.",
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"name": "Prevent Mesh Inversion",
"label": "Prevent Mesh Inversion",
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"description": "meshinvert - When enabled, each reduction is tested to see if it would flip a triangle normal. While encurring a slight cost, the results are almost always worth it.",
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"description": "triangulate - As only triangular polygons will be reduced, this option will automatically triangulate the input polygons.",
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"name": "Prevent Cracking",
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"description": "keepedges - This prohibits the removal of any edge that occurs at the boundary of the polygons. This ensures no cracks develop with unreduced areas.",
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{
"id": null,
"name": "Use Original Points",
"label": "Use Original Points",
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"description": "originalpoints - When it collapses edges, it will use one of the two original points instead of finding the optimal interior point.",
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"keywords": [
"polyreduce",
"sop",
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"high",
"detail",
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"model",
"into",
"consisting",
"fewer",
"polygons."
],
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],
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