@bottobot/td-mcp
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TouchDesigner MCP Server v2.8.0 - 21 MCP tools, 629 operators with clean parameter data, 69 Python API classes, 14 tutorials, 32 workflow patterns. Includes version system, experimental techniques KB, core tool enhancements, and experimental build support
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JSON
{
"id": "polypatch_sop",
"name": "Polypatch SOP",
"displayName": "Polypatch SOP",
"category": "SOP",
"subcategory": "Generators",
"version": "",
"lastUpdated": "2025-08-07T07:50:07.779Z",
"sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Polypatch_SOP.htm",
"url": "",
"description": "The Polypatch SOP creates a smooth polygonal patch from a mesh primitive or a set of faces (polygons, NURBS or Bezier curves).",
"summary": "The Polypatch SOP creates a smooth polygonal patch from a mesh primitive or a set of faces (polygons, NURBS or Bezier curves).",
"details": "",
"usage": "",
"tips": [],
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{
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"description": "basis - - Select spline type: or .\n\n cardinal - bspline -",
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"name": "Cardinal",
"label": "Cardinal",
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"name": "Connectivity",
"label": "Connectivity",
"group": "General",
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"description": "connecttype - - This option is used to select how the points of the created surface are connected.\n\n rows - Creates horizontal lines, which are open polygons. cols - Creates vertical lines, which are open polygons. rowcol - Both rows and columns, all open polygons. triangles - Build the grid with triangles. quads - Default grid connection - four-sided quadrilaterals. alttriangles - Generates triangles that are opposed; similar to the Triangles option. inheritconnect - When this connectivity option is selected, the output mesh will have the same connectivity as the input hull mesh.",
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"description": "rows - Creates horizontal lines, which are open polygons. cols - Creates vertical lines, which are open polygons. rowcol - Both rows and columns, all open polygons. triangles - Build the grid with triangles. quads - Default grid connection - four-sided quadrilaterals. alttriangles - Generates triangles that are opposed; similar to the Triangles option. inheritconnect - When this connectivity option is selected, the output mesh will have the same connectivity as the input hull mesh.",
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"description": "closeu - - Settings for wrapping in U direction.\n\n nonewu - Do not wrap in U/V. wu - Wrap in U/V. ifprimwu - Wrap in U/V if the input primitive does.",
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"description": "nonewu - Do not wrap in U/V. wu - Wrap in U/V. ifprimwu - Wrap in U/V if the input primitive does.",
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"name": "V Wrap",
"label": "V Wrap",
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"description": "closev - - Settings for wrapping in V direction.\n\n nonewv - Do not wrap in U/V. wv - Wrap in U/V. ifprimwv - Wrap in U/V if the input primitive does.",
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"name": "U Clamp (First)",
"label": "U Clamp (First)",
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"description": "firstuclamp - - Settings for clamping first end in U.\n\n firstuclampoff - Do not clamp the first/last end in the U/V direction. firstuclampon - Clamp the first/last end in the U/V direction. firstuclampifprim - Clamp the first/last end in the U/V direction if the input primitive does.",
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"description": "lastuclamp - - Settings for clamping last end in U.\n\n lastuclampoff - Do not clamp the first/last end in the U/V direction. lastuclampon - Clamp the first/last end in the U/V direction. lastuclampifprim - Clamp the first/last end in the U/V direction if the input primitive does.",
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"description": "firstvclamp - - Settings for clamping first end in V.\n\n firstvclampoff - Do not clamp the first/last end in the U/V direction. firstvclampon - Clamp the first/last end in the U/V direction. firstvclampifprim - Clamp the first/last end in the U/V direction if the input primitive does.",
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"name": "Output Divisions",
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"description": "divisions - - The number of divisions in the output surface. Use more divisions for a smoother surface.\n\n divisionsx - divisionsy -",
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"(polygons,",
"nurbs"
],
"tags": [
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],
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