@bottobot/td-mcp
Version:
TouchDesigner MCP Server v2.8.0 - 21 MCP tools, 629 operators with clean parameter data, 69 Python API classes, 14 tutorials, 32 workflow patterns. Includes version system, experimental techniques KB, core tool enhancements, and experimental build support
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JSON
{
"id": "oculus_audio_chop",
"name": "Oculus Audio CHOP",
"displayName": "Oculus Audio CHOP",
"category": "CHOP",
"subcategory": "Audio",
"version": "",
"lastUpdated": "2025-08-07T07:50:05.393Z",
"sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Oculus_Audio_CHOP.htm",
"url": "",
"description": "OS: This operator is only supported under the Microsoft Windows operating system.",
"summary": "OS: This operator is only supported under the Microsoft Windows operating system.",
"details": "",
"usage": "",
"tips": [],
"warnings": [],
"parameters": [
{
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"name": "Active",
"label": "Active",
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"description": "When enabled, will actively spatialize the audio input.",
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"label": "Head Object COMP",
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"description": "headobject - A that represents the listener's (ie. head) transform. Must be a that contains transform data, such as a Geometry or Camera .",
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"label": "Source Object COMP",
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"description": "sourceobject - A that represents the audio source's transform. Must be a that contains transform data, such as a Geometry or Camera .",
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"group": "General",
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"description": "minrange - The minimum attenuation range of the audio source (in meters).",
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"description": "diameter - The virtual diameter of the audio source. By default the diameter is 0 which means the audio source is just a point in space.",
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"label": "Band Hint",
"group": "General",
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"description": "bandhint - - If the audio source content is known, this parameter can be set to improve overall sound quality.\n\n none - wide - Used to help mask certain artifacts for wideband audio sources with a lot of spectral content, such as music, voice andnoise. narrow - Used for narrowband audio sources that lack broad spectral content such as pure tones (sine waves, whistles).",
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"description": "none - wide - Used to help mask certain artifacts for wideband audio sources with a lot of spectral content, such as music, voice andnoise. narrow - Used for narrowband audio sources that lack broad spectral content such as pure tones (sine waves, whistles).",
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"id": null,
"name": "Reflections and Reverb",
"label": "Reflections and Reverb",
"group": "General",
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"description": "reflectrevert - When enabled, audio reflection and reverb will be enabled.",
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{
"id": null,
"name": "Attenuation",
"label": "Attenuation",
"group": "General",
"page": "",
"type": "float",
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"description": "attenuation - - Select attentuation calculation between the audio source and listener (head).\n\n none - Soujnd is not attenuated fixed - Attenuate based on a fixed value. This fixed value is set using the Attenuation Scale parameter. inversesequare - Attenuation calculated based on inverse square.",
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"id": null,
"name": "Attenuation Scale",
"label": "Attenuation Scale",
"group": "General",
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"description": "attenuationscale - Set the fixed attenuation value when in Fixed Attenuation mode.",
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{
"id": null,
"name": "Box Room Mode",
"label": "Box Room Mode",
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"description": "boxroommode - Enables box room calculations for reverberation.",
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"description": "roomsize - - Sets the size of the box room.\n\n roomsizex - roomsizey - roomsizez -",
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"description": "roomsizex - roomsizey - roomsizez -",
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"description": "roomleftrelfect - Reflection level for the left of the box (ie. what percentage of the audio is reflected back).",
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"description": "roomrightrelfect - Reflection level for the right of the box (ie. what percentage of the audio is reflected back).",
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"description": "roombottomrelfect - Reflection level for the bottom of the box (ie. what percentage of the audio is reflected back).",
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"description": "roomtoprelfect - Reflection level for the top of the box (ie. what percentage of the audio is reflected back).",
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"id": null,
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