@bottobot/td-mcp
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TouchDesigner MCP Server v2.8.0 - 21 MCP tools, 629 operators with clean parameter data, 69 Python API classes, 14 tutorials, 32 workflow patterns. Includes version system, experimental techniques KB, core tool enhancements, and experimental build support
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{
"id": "oak_device_chop",
"name": "OAK Device CHOP",
"displayName": "OAK Device CHOP",
"category": "CHOP",
"subcategory": "Generators",
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"lastUpdated": "2025-08-07T07:50:05.224Z",
"sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\OAK_Device_CHOP.htm",
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"description": "The OAK Device CHOP serves as the main interface to an OAK camera. It also implements many of the features of the Timer CHOP such as timer counters, pulses, and custom Python callbacks.",
"summary": "The OAK Device CHOP serves as the main interface to an OAK camera. It also implements many of the features of the Timer CHOP such as timer counters, pulses, and custom Python callbacks.",
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"description": "sensor - Select the available OAK Device from the dropdown.",
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"description": "refreshpulse - Refresh the list of available Sensors.",
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"description": "initialize - Initialize is the signal to get the OAK Device into a ready state: The callback is run and on succesfully concluding will run the callback. It indicates that its ready by turning the ready channel on.",
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"description": "play - The built-in Play parameter can toggle whether or not TouchDesigner processes the new messages it receives from the camera. For example, suppose multiple OAK Select CHOPs or TOPs are connected to the same OAK Device . By toggling play off, you will make all the OAK Select operators continue to receive whatever their most recently received message was, ignoring any new messages.",
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"description": "callbacks - The path to the containing callbacks for this OAK Device .",
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"description": "stream - Sequence of stream info parameters\n\n\n\n stream0name - Specify the name of the stream that can receive textures. The stream needs to be created in the depthai pipeline by creating a XLinkIn node: \n\n\n\n stream0frequency - Specify the frequency at which a texture is being send to the OAK device.\n\n\n\n stream0top - Specify the operator that contains the texture to be send to the stream.",
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"description": "outinit - Outputs channel initializing = 1 while the OAK Device is initalizing (i.e. while the callback returns non-zero).",
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"description": "outrunningcount - - Outputs the \"wall-clock\" time since Start occurred, no matter if the device's Play parameter was turned off or not. Will stop counting when the Done state has been reached.\n\n off - seconds - frames - samples - all -",
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