@bottobot/td-mcp
Version:
TouchDesigner MCP Server v2.8.0 - 21 MCP tools, 629 operators with clean parameter data, 69 Python API classes, 14 tutorials, 32 workflow patterns. Includes version system, experimental techniques KB, core tool enhancements, and experimental build support
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JSON
{
"id": "kinect_top",
"name": "Kinect TOP",
"displayName": "Kinect TOP",
"category": "TOP",
"subcategory": "Filters",
"version": "",
"lastUpdated": "2025-08-07T07:50:02.808Z",
"sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Kinect_TOP.htm",
"url": "",
"description": "OS: This operator is only supported under the Microsoft Windows operating system.Hardware: This TOP only supports the Kinect for Windows hardware and the Kinect 2, not Kinect for Xbox hardware.",
"summary": "OS: This operator is only supported under the Microsoft Windows operating system.Hardware: This TOP only supports the Kinect for Windows hardware and the Kinect 2, not Kinect for Xbox hardware.",
"details": "",
"usage": "",
"tips": [],
"warnings": [],
"parameters": [
{
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"description": "When 'On' data is captured from the Kinect sensor.",
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"description": "hwversion - - Choose between Kinect v1 or Kinect v2 sensors.\n\n version1 - version2 -",
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"group": "General",
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"description": "sensor - Selects which Kinect sensor to use. Only available when using Kinect v1.",
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"description": "image - - Selects between the Color, Depth, Infrared, Player Index, or Color Cloud modes.\n\n color - Uses the raw image from the RGB camera. depth - Textures the range is from 0-1 where a pixel with a value of 1 means the pixel is 8.191 meters from the camera. rawdepth - infrared - Uses the raw image from the infrared camera. playerindex - The pixel value will be in increments of 0.1 for each player number. I.e a pixel with value ~0.1 will be player 1, ~0.2 will be player 2, etc. The reason is it approximate 0.1 (~) is because the buffer is 8-bit which can't exactly express 0.1, 0.3 etc. So 0.1 * 255 = 25.5 which could round off to a pixel value of 25 or 26 (out of 255). colorpointcloud - For Kinect 2 devices the texture will be a 32-bit floating point texture where RGB pixel values are XYZ pixel values relative to the color camera, in meters.",
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"description": "color - Uses the raw image from the RGB camera. depth - Textures the range is from 0-1 where a pixel with a value of 1 means the pixel is 8.191 meters from the camera. rawdepth - infrared - Uses the raw image from the infrared camera. playerindex - The pixel value will be in increments of 0.1 for each player number. I.e a pixel with value ~0.1 will be player 1, ~0.2 will be player 2, etc. The reason is it approximate 0.1 (~) is because the buffer is 8-bit which can't exactly express 0.1, 0.3 etc. So 0.1 * 255 = 25.5 which could round off to a pixel value of 25 or 26 (out of 255). colorpointcloud - For Kinect 2 devices the texture will be a 32-bit floating point texture where RGB pixel values are XYZ pixel values relative to the color camera, in meters.",
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"label": "Camera Resolution",
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"description": "camerares - - Only used for Kinect 1 devices. Selects the resolution of the camera capture.\n\n 80x60 - 320x240 - 640x480 -",
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"name": "Skeleton",
"label": "Skeleton",
"group": "General",
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"description": "skeleton - - Only used for Kinect 1 devices. Specify whether to track full skeleton or seated skeleton.\n\n full - seated -",
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"label": "Full",
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"name": "Near Depth Mode",
"label": "Near Depth Mode",
"group": "General",
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"description": "neardepthmode - Only used for Kinect 1 devices. Enables near mode for the depth camera, which allows the depth camera to see objects as close as 40cm to the camera (instead of the default 80cm).",
"tooltip": "",
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"name": "Mirror Image",
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"group": "General",
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"description": "mirrorimage - Flips the image in the y-axis.",
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"label": "Camera Remap",
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"description": "remap - Only used for Kinect 2 devices. Enabling this will remap images that are natively from the depth camera (Depth, Infrared, Player Index) to be in the space and resolution of the Color camera instead.",
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"label": "Too Close Value",
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"description": "tooclosevalue - Only used for Kinect 1 devices. For depth pixels that are too close to resolve, this pixel value will be output instead.",
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"description": "toofarvalue - Only used for Kinect 1 devices. For depth pixels that are too far to resolve, this pixel value will be output instead.",
"tooltip": "",
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"isReadOnly": false,
"isAdvanced": false,
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"description": "unknownvalue - For depth pixels whose depth can not be determined, output this value instead.",
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"description": "unknownpointvalue - - When using the 'Color Cloud' some pixel's position can not be determined. This parameter controls what value to assign those pixels instead.\n\n onehundred - neginfinite -",
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"name": "Output Resolution",
"label": "Output Resolution",
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"description": "outputresolution - - quickly change the resolution of the 's data.\n\n useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Grow or shrink the input resolution to fit this resolution, while keeping the aspect ratio the same. limit - Limit the input resolution to be not larger than this resolution, while keeping the aspect ratio the same. custom - Directly control the width and height.",
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"description": "useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Grow or shrink the input resolution to fit this resolution, while keeping the aspect ratio the same. limit - Limit the input resolution to be not larger than this resolution, while keeping the aspect ratio the same. custom - Directly control the width and height.",
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"description": "resolution - - Enabled only when the parameter is set to Custom . Some Generators like Constant and Ramp do not use inputs and only use this field to determine their size. The drop down menu on the right provides some commonly used resolutions.\n\n resolutionw - resolutionh -",
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"description": "resmenu - A drop-down menu with some commonly used resolutions.",
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"description": "resmult - Uses the Global Multiplier found in Edit>Preferences>TOPs. This multiplies all the TOPs resolutions by the set amount. This is handy when working on computers with different hardware specifications. If a project is designed on a desktop workstation with lots of graphics memory, a user on a laptop with only 64MB VRAM can set the Global Multiplier to a value of half or quarter so it runs at an acceptable speed. By checking this checkbox on, this is affected by the global multiplier.",
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"description": "outputaspect - - Sets the image aspect ratio allowing any textures to be viewed in any size. Watch for unexpected results when compositing TOPs with different aspect ratios. (You can define images with non-square pixels using xres, yres, aspectx, aspecty where xres/yres != aspectx/aspecty.)\n\n useinput - Uses the input's aspect ratio. resolution - Uses the aspect of the image's defined resolution (ie 512x256 would be 2:1), whereby each pixel is square. custom - Lets you explicitly define a custom aspect ratio in the Aspect parameter below.",
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"description": "aspect - - Use when Output Aspect parameter is set to Custom Aspect.\n\n aspect1 - aspect2 -",
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"description": "armenu - A drop-down menu with some commonly used aspect ratios.",
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"description": "inputfiltertype - - This controls pixel filtering on the input image of the .\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.",
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"description": "nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.",
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"description": "fillmode - - Determine how the image is displayed in the viewer.\nNOTE:To get an understanding of how TOPs work with images, you will want to set this to Native as you lay down TOPs when starting out. This will let you see what is actually happening without any automatic viewer resizing.\n\n\n useinput - Uses the same Fill Viewer settings as it's input. fill - Stretches the image to fit the edges of the viewer. width - Stretches image to fit viewer horizontally. height - Stretches image to fit viewer vertically. best - Stretches or squashes image so no part of image is cropped. outside - Stretches or squashes image so image fills viewer while constraining it's proportions. This often leads to part of image getting cropped by viewer. nativeres - Displays the native resolution of the image in the viewer.",
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"description": "filtertype - - This controls pixel filtering in the viewers.\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. Use this to get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail. When the input is 32-bit float format, only nearest filtering will be used (regardless of what is selected).",
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"description": "npasses - Duplicates the operation of the the specified number of times. For every pass after the first it takes the result of the previous pass and replaces the node's first input with the result of the previous pass. One exception to this is the GLSL TOP when using compute shaders, where the input will continue to be the connected 's image.",
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"description": "chanmask - Allows you to choose which channels (R, G, B, or A) the will operate on. All channels are selected by default.",
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